Since I likely won't have the time to finish this as I'm going on a trip and working on university stuff, here's the furthest I got with my project.
This was the first time I sculpted and properly baked normal maps, so I'm quite happy that I at least managed to make it this far! I might try to push myself to finish this in the last week of June, but I'm not too confident in managing that.
PeculiarSana
Happy New Year everyone :) Just sharing this hero prop I made for my 3D environment scene. Thinking of adding it to a complete Character Art, so feedback are still very welcome :) Many thanks!
HD views here : https://www.artstation.com/artwork/aG0mXz
vivimercado
Hi guys! This is my last project, I hope you like it! thanks! :)
https://www.artstation.com/artwork/qQR8EP
matheusoliveira
Hi all!
My most recent hand-painted project and first of this year :)
https://www.artstation.com/artwork/RngA2E
andrewmelfi
It was a difficult decision, but I still disabled the virtual shadow map in the project due to the fps drop too much when working with such a huge amount of foliage.
But I turned on the distance field shadow for them, the fps increased significantly, without much loss in quality. I guess
this move can help in some project to boost frame rate)
Also. I didn’t have the right moss
model, but I saw broccoli in the store, took a photo scan and added it to the project)
Hi everyone,
This is a Tommy Shelby likeness I made during Pete Zoppi’s CGMA course. The first realistic character I ever made, pretty challenging but I had fun making it.
There is plenty of room for improvement, especially the hair. I used xgen core for the hair, but somehow I couldn’t get the exact hair style as him in Peaky Blinders. But I hope he’s still recognizable. After learning all the techniques, next project I will try to implement them into a real-time character, it should be fun!
Feel free to leave a comment or feedback. Thanks for viewing!
ArtStation: https://www.artstation.com/artwork/mDDyeZ
HDRIs are from: https://hdrihaven.com/hdris/
Softwares used: Maya, Mudbox, ZBrush, Arnold, Substance Painter, Marvelous Designer,Texturing XYZ, Photoshop









Chung_Jui
Hi everyone! So here's my final result. I got some of the dead trees from Quixel, along with the hanging vines and debris floating on the water. I'm really happy with how everything turned out and it was a lot of fun to work on. I hope you all like it too! I posted it on Artstation in case you want to view it there as well: https://www.artstation.com/artwork/G8VPvz
Its0urFate
Hello everyone ,
I am a freelance 3d Artist. Some low poly trucks i did for a upcoming mobile game.
Model just with a diffuse textures. Done in 3dsmax , Photoshop. Rendered in keyshot.
My Artstation : https://www.artstation.com/nazeer3d
Website : www.nazeergameart.com