Hey,
Check out my new work:) This time i did a likeness study based on Jay Samuelz
ArtStation - Jay Samuelz - Realtime Likeness Study, Marlon Wolf
https://www.artstation.com/artwork/QnDoRx
Custom Sig Sauer MPX game-ready model with aftermarket parts rendered in Marmoset Toolbag 4. Thank you to the Polycount community for allowing me to flood their forums with questions and for providing help!
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Rendered in 4K
73K tris
Maya to ZBrush Live Boolean workflow
PBR Spec, Gloss
Hands from Eugene Petrov
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Optic - Sig Sauer ROMEO5 1X20 MM TREAD
Foregrip - M-LOK® MVG® Vertical Grip
Suppressor - Dead Air Wolfman
Stock - Sig Sauer Telescoping / Folding Stock
Laser Device - Steiner Optics DBAL-A3
Iron Sights - Troy Industries Tritium Battlesights
https://www.artstation.com/artwork/QnDoRx
Please like if you enjoy :)
coolguyslims
The "cat is out of the bag" position is IMHO a rather short-sighted and somewhat unimaginative admission of defeat in regards to the way current models are using data from non-public domain images, without obtaining any license from the artists who got scraped.
One could very well imagine a situation where providers of AI-trained generators (for images, music, text, 3d models ...) would be legally obliged to state whether a model has been trained on public domain images and/or images that they explicitly acquired the rights to use. This is one of the many practical things that could very well be done today, and would solve a major part of the current problem. Similarly, it could be made illegal to publish an AI-powered generator without explicitly giving access to the entirety of the training data. There is no gray area there, and no reliance on tech to enforce it.
Of course there is no way to know in advance by how much the output would differ (although it's obvious that the generator wouldn't have a clue how to spit out a "Cyberpunk anime city skyline, Trending on Artstation") ... but it doesn't matter really.
Obviously there is no way to know what the next controversy would be - as even under such constraints, AI generators trained on public domain data could still be perceived as a threat. But that's another story really.
pior
I am finally done with this project. It took a few turns and troubleshooting after I committed to doing the shape revision but I’m happy I did. Thanks for the feedback @Fabi_G it helped a ton! Looking at wood crafting and references clearly showing how a chair actually is put together.
Focusing on the high poly was the best solution for revision. I redid the low poly and UV (manual seam placement, but with blender auto-packing for island placement). Additionally when UV mapping, making sure that I aligned my UVs to the pixel grid and not at an angle or curve.
For texturing I tried to add more details but had issues at first since it all wasn’t very cohesive. To solve this I looked at Animal Crossing: New Horizons which is filled with props that are rendered using PBR materials. Keeping it simple with a flat base color and then add key secondary shapes such as the wood veins, then the roughness scratches last. This cemented the polished wood I was looking for.
My biggest issue was baking normals, because I was not using smoothing groups properly. This caused triangle artifacts in the normal map and beveled edge artifacts. The solution is to make seams at the 80-90 degree angles for and marking sharps at sharp angles.
Such a good feeling to be done with a project, Im looking forward to seeing everyone else's progress.
I also wrote a post about my progress (with additional WIP pictures), thoughts, baking issues and how I fixed them. Please have a look: https://polycount.com/discussion/231890/sketchbook-lucas-chang#latest
Are you in a good game dev job? How do you know? It’s easy. Do you have Pixelpatron’s five “P’s”?
People - Do you like the people you work with? Is your work environment collaborative or competitive? Do you feel like your opinion matters? Do you get recognized for your contributions, does management know what you do? Do you respect the leaders of your studio/company? Do you see advancement based on work or is it some other metric?
Project - Do you even like your product/work/project? Is it something your passionate about? Is it something that excites you, and drives you to success and towards a common goal with your team? Is it something you could look back on your life; and find inspiration and something you could be truly proud of?
Place - You enjoy your work place? Your commute a death sentence on your soul? How’s that gas tank? You work from home? Does that fit your needs/desires? Do You find comfort at your office; when you reach for that door handle in the mornings to start your day….is it elation or dread? Do you have the tools/equipment/software/training/perks you need to have a comfortable work environment? You have food options close by that you enjoy? The coffee good? How’s your chair? Open office or cubicle? What do you like?
Pay - Are you satisfied with your salary? Are you being compensated for the effort you put in? Do you get overtime or any downtime if your salaried? How’s your benefits? Do you get PTO and vacation? Can you actually take a vacation? Do you get regular performance reviews with compensation that exceeds inflation and cost of living increases?
Profits - Do you own what you create? Do you get profit sharing? Stock options Bonuses? Other company perks? Are there rewards for everyone who goes above and beyond that contributes or are you just generating wealth for someone else?
I’ve worked at eight different studios in my career and I can honestly say only a handful ticked all five of these. If you feel like you have that, or mostly that…you’ve landed your dream job and I must say, congratulations! If you have 3 of the five your doing okay but you probably should keep looking out at the horizon. Only two of the five? Run. Life is too short to hate your job, or stay with a company that doesn't truly value you. One of the five?! You’ve been had, don’t become numb and complacent, know your worth and find a company or team that gives you the respect/worth/fulfillment you seek. You are you, and no one else. Don’t let someone else define your worth; passion isn’t just a buzzword goals poster, it’s something you can ignite in yourself, and once lit…you’ll find others to join the flame.
-Pixel
pixelpatron
my latest car model. ( 1971 chevelle) need to work on quite a few things, grill, interior etc but i am enjoying cars a bit more now
Ruz

mihail.lupu
Long time since i posted. Been busy with work but have finally gotten into handpainting again. More shots on artstation: https://www.artstation.com/artwork/6bmObV
Concept by Andrii Serbul
Jacobodding_design
will do a bit of overpainting, before calling it done, C&C welcome
seimax
hey, I like the overall atmosphere you got going.
I think something in the middle could still be a good idea. My main comment would be that the composition is lacking focus/structure. Maybe you could lift the floating structure higher up so it becomes more of a triangle composition? Scattering in some rocks could help to add depth and connect the layers.
Here is a rough overpaint:
Keep it up!
Fabi_G