Paid jobs are to be advertised in https://polycount.com/categories/freelance-job-postings
I'll note: teaching someone the full process of sculpting, retopo, UV mapping, texturing, lighting and rendering is going to take a while. $100 is very little money for what you're asking. You'd be better off searching YouTube for tutorials on ZBrush, Maya/Blender/Max, Substance Painter, and trying your best at those.
Well I've started this thread in January 2017 and its January 2022 witch I can finally can this project done.
I had some many more ambitions for, I've wanted to put him on UE add some animations and create small simple demo. But I've a little time between works, Some times years without touching him. Its time to let it got I got satisfied with this result And I hope you liked it too.
Some more images at my artstation - https://www.artstation.com/artwork/Vy2Wnb
@LaurentiuN Thanks! Plan on working through a few more lighting and texturing write-ups on different assets.
@Alex_J Thanks, it was a neat project and it's cool to see it in LandNav.
@sacboi Thank you, really appreciate the support. The lighting breakdown is completed and can be viewed on the previous page.
@SnowInChina Thanks! Happy new year to you as well.
That's mostly bollocks.
It's a competitive field and you have to be good but it's the same for anything else technical or skilled.
There are more jobs available in more places now than there ever has been and believe me, you get treated and paid a lot better now than you would have been 20 years ago.
In terms of how useful we are..
if you sell 10 million copies of a game you've brought a bit of happiness to the lives of 10 million people. It's not curing cancer or saving the dinosaurs from extinction but it's still contributing something positive
Anyway If you're young, have nobody relying on you to feed them and some sort of fallback( i.e you live with your mum) then that is the perfect time to push for your passion.
It might not work out, you also might decide you aren't really all that passionate about it after all and decide to get a proper job
But..
It definitely won't work out if you don't try and once you've taken that other job and you're paying rent or have a family a career change is extremely difficult to execute so doing it early is a good idea.
I'm keep trying to make photoreal prop. I think this one is better than previous.
More pics: https://www.artstation.com/artwork/ZeaDKw
Well that escalated quickly
This kind of topology layout might help you:
When doing the cut, try to land your boolean shape between the edges, this way you won't disturb the edges that define the shape.
This will work with creases too:
I better not use imgur next time...