Tightening things up a bit. Killed the chunk of dead space that used to be a banner ad. We're not in it to make money here, just cover costs really. Anyhow, hope you're enjoying the weekend y'all.
Finally was able to finish up the two sculpts. Got the realistic one on the left and the stylized one on the right.
Definitely think there are things I could have done better on both sculpts but I think they came out well and were definitely good practice. Happy to hear thoughts and critique from others, too!
Also, polypaint is basically just vertex color. If they were to add a full renderer, they'd have to also add a full material system. It's quite a bit of work.
I’m excited to release my latest real time character, Master Koi. This old guy taught me so much! See the full project at https://artstation.com/artwork/mzD0Ee
Project inspired by concept art by Silviu Sadoschi and a sculpt by Maria Panfilova.
model Still some unfinished areas, but I have to move on to other things. It was a good experiment Baked shader graphs down to textures, used faceweighted normals for armor, some sculpting for mask.