Finished the train and tried to do some of the graffiti/chalk. I still want to finish the rat and the teddy bear, and to see if i can get better render results in toolbag, and tweak some of the textures, but this is pretty close to finished I think.
jgarrison
Hey Andrew! Always cool to see someone on Polycount also from BC.
Hide the ones I've marked with an X. The others are cool. The ship is dope but the textures are so noisy its hard to look at, and the sails are super shiny. I think you could spend another few weeks on the textures for this ship. I'd like to see more images referencing how you make stuff, showing uvs, showing textures. Currently wondering for your last project if you sculpted the tree, made the flowers, etc.
Moving forward, remember, its not about quantity. If you choose your next project wisely, and focus on making it damned near perfect, it could be a job lander. Your portfolio can definitely keep improving. but if you remove these projects I've marked with an X, I don't see why you wouldn't be able to start applying for jobs. I like the direction your art is going, keep pushing yourself and moving forward. Good luck :)
Ashervisalis
Small update: got the textures put in for everything and adjusted some lighting in the scene. Still working on getting that water looking right.
Its0urFate
Texture Updates in Substance!
Hey folks, it's been a while since I've posted, here are some updates:
I'm happy with the texture process that I've done in Substance Painte, so I'll be moving onto the Lighting in UE5.
Denzil_forde
Whoa. Had to check site logs to see what this was. I dislike when people edit out posts, but reading that one, I get why you blanked it.
Please, @timv do talk with a professional mental health provider, it really does help.
People don't talk about reaching out for professional help but I've done it, as have many, it's a great resource that people can really benefit from. Take care.
Eric Chadwick
It's helpful to include if the player sees the bullet alongside the gun, for example when there's a reload animation.
Eric Chadwick





https://youtu.be/_SSyOIR5Ku0Hi all,
First time participating! I'm loving the environments posted so far. Both are looking great. Looking forward to seeing the final results.
Found a bit of time today, thought I would have a go at the hard surface prop. Just a blockout for the time being.
I'm curious how people would approach texturing something like this. A few options come to mind:
Maybe I'm overthinking it :D
Cheers!
Have to stop on this project for now. In the end lost focus a bit and spent too much time with sequencer and animations :O certainly something I want to explore in the future projects to make environments more lively. Maybe I will find some time later this month to improve a few things. Greatly appreciate any suggestions.
Some aspects to improve: Better books, rework level mesh, polish boat and debris asset, expand debris library, improve trim sheet and create additional textures, improve foliage.
Fabi_G
I am also not joking; Talk to someone in real life. I don't understand what this is all about, but I can guarantee that slinging insults and passing judgement on strangers is not going to help.