Hey polycounters !
I rarely post but i'm at a point where I feel like I need to open up.
I've been practicing digital art (both 3D & 2D) for the past 6 years, I work professionally in the games industry (doing 3D and rough 2D for a big French company) but I want to make the shift to be a full-time illustrator/concept-artist.
For that, I am well aware that I need to focus on my 2D art, but unfortunately I never seem to get any feedbacks/critiques on my pieces. And that's really tough since i'm pretty sure a great way of improving is by hearing what people who have master the craft have to say about my art !
So yeah this is a new and hopeful attempt at getting help going forward!
Here's the latest piece I worked on, she's the main character of a short story i'm writing at the moment.
I would LOVE some advice that I could take into account for the next painting, especially that she's gonna be the protagonist again.
Thanks a lot everyone! ♥
JesseHenaoMonroy
Playing inside Blender's latest build, with a few tips from Mr Bergholz.
sacboi
After playing around with Substance Painter a bit, I think the best way to do it would be with a mask + the Light generator. Point the vertical angle down at 270 degrees. There you can play with the highlight and falloff settings.
Here's a recreation of this Base for diffuse setup. I didn't go all out and recreate the layer stack in Photoshop, but you 100% could.
ZacD
My first "complex" project I decided it should be special to me.
I made this robot drawing almost 10 years ago, when I was starting to get interested in art, at a difficult time in my life.
Today, after 2 months in Blender I managed to do it.
Paglini
Posting for visibility if anyone wanted an alternative to single image - AI normal map generation. ArtEngine just released this to the public (2022.7.1). I was happy to be part of this project for the past year or so. Definitely check it out, I feel the results are pretty slick since we trained it on in house scan data.
morepolys
https://www.youtube.com/watch?v=B34BQbJDUYM&feature=youtu.be
pior
Hey everyone and welcome to the 79th Bi-Monthly Environment Art Challenge for the months of July and August!
This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along the way so everyone can come away from the challenge with actionable points on which they can improve their craft!
Anyone is welcome in this challenge no matter your skill level! It's a test of your own ability not a competition between members. We're all here to improve as artists and learn from each other.
Wind Harp by Jean Chevillard
https://www.artstation.com/artwork/L3zZRP
Gods will fall -Enviro art exploration 02 by shaun mooney
https://www.artstation.com/artwork/nYAVG9
Birds & Biolabs by Pavel Lisiy
https://www.artstation.com/artwork/B3WRam
MH..unknown project 2015 by Hwanggyu Kim
https://www.artstation.com/artwork/ZGkWw8
Please read all the rules before starting:
The goal is to learn and grow both artistically and in your ability to both give and receive critique, but don't stress about it and remember to have fun!
Good luck!
Pinkfox
Bit of a rush to finish and was not happy with the water but ran into a dead end on the method I was using.
atunnard
were i an employer, i would want to make sure a potential hire is able and willing. once i was convinced, i'd offer them a job. i would first ask for additional work samples. as a consideration i'd offer them the choice of a small paid contract for a single asset granting me full rights of its use and public display, which would include an NDA, and would allow at least one unpaid change request and deadline extension. or, an unpaid test which i can provide required asset specifications, relevant to the role, and of their own conception, without deadline or contract, allowing them full rights to use the piece in their portfolio afterward.
killnpc
@simonBreumier very cool and nice to see the breakdown 🤓
@PuuroMan Cool scene 👍️ Imo the texture tiling is a bit apparent in some areas.
@atunnard I would note that the shading on some elements (vertical part of pillars, ceiling arches) looks too round/smooth. Maybe use hard edges or face weight vertex normals to achieve tighter shading. Good luck for the next one 🚀
Made a run at the chicken coop targeting sketchfab viewer, using a trim sheet (1024x2048) + some vertex color.
Edit: Trim Sheet
Vertex Color
Fabi_G