Texture Updates in Substance!
Hey folks, it's been a while since I've posted, here are some updates:
I'm happy with the texture process that I've done in Substance Painte, so I'll be moving onto the Lighting in UE5.
Denzil_forde
Whoa. Had to check site logs to see what this was. I dislike when people edit out posts, but reading that one, I get why you blanked it.
Please, @timv do talk with a professional mental health provider, it really does help.
People don't talk about reaching out for professional help but I've done it, as have many, it's a great resource that people can really benefit from. Take care.
Eric Chadwick
It's helpful to include if the player sees the bullet alongside the gun, for example when there's a reload animation.
Eric Chadwick





https://youtu.be/_SSyOIR5Ku0Hi all,
First time participating! I'm loving the environments posted so far. Both are looking great. Looking forward to seeing the final results.
Found a bit of time today, thought I would have a go at the hard surface prop. Just a blockout for the time being.
I'm curious how people would approach texturing something like this. A few options come to mind:
Maybe I'm overthinking it :D
Cheers!
Have to stop on this project for now. In the end lost focus a bit and spent too much time with sequencer and animations :O certainly something I want to explore in the future projects to make environments more lively. Maybe I will find some time later this month to improve a few things. Greatly appreciate any suggestions.
Some aspects to improve: Better books, rework level mesh, polish boat and debris asset, expand debris library, improve trim sheet and create additional textures, improve foliage.
Fabi_G
I am also not joking; Talk to someone in real life. I don't understand what this is all about, but I can guarantee that slinging insults and passing judgement on strangers is not going to help.
I think you might need to see a doctor, bud. Not trying to make a joke here, but this post sounds a lot like schizophrenia or something.
Ashervisalis
Hi all! This is an environment piece based off a real bicycle rental shop that went out of business in Pulau Ubin, Singapore, done in unreal engine.
Bicycle rental shops are slowly closing off on the island, especially with the recent pandemic driving tourist traffic down. Hopefully this artwork will now let more people in the world know about the existence of these shophouses bicycle rental that existed on the tiny island of tiny Singapore.
I originally started this project in UE4, utilising RTXGI by Nvidia, and I've shifted over to UE5 ever since RTXGI became supported over there.
Most modelling were done in Maya, some in Zbrush. Some fabric made with Marvelous Designer.
Most textures are tiling/trim textures made in Substance Designer.
Some props are textured in Substance Painter.
All foliage assets are from epic store/megascans.
Hope you'll like it!
Artstation Link: https://www.artstation.com/artwork/VyY4BZ
Here's a process GIF from the various stages of the project:
Thank you for viewing!
cwchunwei