Hey again. Instead of using my free time to work on this like a responsible adult, I got the platinum trophy for Elden Ring. 😅
I'm back on it again, but I don't think I'll be able to finish it by the end of the month. I'm confident that I will be able to make the rat, the teddy bear, and the birthday cake (three of the more complex objects in the scene) efficiently---the big things I'm worried about are the floor, the wall, and the train car itself. The train car just because it's big and complex, and I've never really done a realistic vehicle before, but for the floor and wall I really don't know how I would go about texturing it. Should I just make the UVs much bigger than the UV map itself, and use a tiling texture? I would know how to do it in a game engine with, like, vertex painting, but for making it work in Eevee or toolbox I'm stumped.
jgarrison
It had been a while!
In between the arrival of the new puppy as well as the many job changes recently I struggled finding time to sit down and paint.
But Peco (my new dog) played the muse for me as I attempted to draw and paint him.
Drawing is definitely not one of my strong skill but I'm glad I gave it a shot and made many sketched on the ipad before moving to watercolor and paper.
Also wanted to test different medium and results.
I tried my classic watercolor and coloring pencil (What I ended up going with)
Watercolor and gouache lines (do love how it gave me very crisp and matte lines but very hard to be precise with a brush!)
100% gouache. This was my first time ever using gouache so I literally had no idea what I was doing. The result was surprisingly not as bad as I thought. Gouache dries so matte that it gave the sketch a graphic / digital look which was interesting, but not really my usual ''style''.
I decided to stick with my usual watercolor and coloring pencils.
Do want to give gouache another try some day.
here's my beautiful Muse
Tits
If anyone remembers the black and yellow guy, got another one
body: tris: 622. texture: 256^2
helmet: tris: 196. texture: 128^2
8 colors
got only small issues with the texture polish.
ref for the first one came down to fighter pilots and bees so i'm rolling with the insect theme. guess the bug that this guy is the bastard lovechild of.
pistachio
Hey Polycount. Long time fan and longest time lurker and I finally have something worth sharing.
This started out as a fun little project of this camera but slowly blew up in scope. Here's the result :
You can find more renders and a small animation on my artstation https://www.artstation.com/artwork/nE1Ko4
Shameless cross-post
A wine carafe from 1880, depicting Venus, Bacchus, and Cherubs in a festive motif. This jug taught me everything I know and many new swear words. Thank you to the best mentor and toughest brother around @nimlot26
Mortanious
Just wanted to share a project I just finished, a wooden and bone sword in the Overwatch art style!
You can see the full Artstation post here: https://www.artstation.com/artwork/ArgAAX
ThisisVictoriaZ
HI! this thread will be documenting my Final year project at Staffordshire university and hopefully help provide me with the opportunity to receive some feedback, outside of the university :D
For my FYP I am going to be using a concept by Nikolay Razuev from 2014 called Viking village (https://www.artstation.com/artwork/Gamyz)
Progress so far:
First pass blockout:
Blacksmiths area (Using assets form an unfinished project last year, hopefully ill get the opportunity to finish it this time)
Materials created so far (Made in designer and rendered in ue4, No POM or tess in the renders)
Current master material using RGB masks and a second unwrap channel to maintain a 1024 Texel density:
Currently my RGB Mask setup uses:
Red: Edge Highlights
Blue: TBD
Green: AO
I then blend this with a simple tillable which uses my second unwrap channel to maintain a Texel density of 1024x1024p/m
I then additionally vertex lend moss onto the material which utilised POM.
Also the moss is using POM in the master material.
Main shot currently:
(Haven't really done a proper lighting pass yet)
Dragon head piece:
Any feedback for this project would be both welcomed and massively appreciated! :D


Klunk
Hi, everyone! Here is my latest artwork. Hope you like it!
https://www.artstation.com/artwork/qQLPnz
https://sketchfab.com/3d-models/sci-fi-motorcycle-fce2d3ebe0474e5ba6d5e3182c46fce1
This was one of the more fun projects I can remember in recent memory. Fell in love with the drawings that Dela Longfish made, and felt like an opportunity to try something different and also allowed for alot of creative freedom in the final product. Hope you enjoy!
Concept by Dela Longfish https://www.instagram.com/p/CHUN07WDh6p/
https://www.instagram.com/jared.chav/
JChavez21