There's been some solid feedback so far so I don't have much to add at the moment. I'll continue to lurk and look forward to seeing more updates.
I appreciate that the concepts this time around are smaller scale as I don't have much free time.
I've decided to go with the Gears 5 artwork. I like that there are a lot of interesting shapes and materials in a small piece. I've been working on pre-production and getting a block-out finished to iron out all the small shapes and the scale of everything. I've been looking at it for too long so it's time to get some other eyes on it, I appreciate any feedback.
Also, another word of caution : if one is a user of an older version of Zbrush (for instance because of dependencies on brushes and plugins, or even just as a matter of preference), Maxon support will not provide authorization for a reinstall and will force one to upgrade to the last non-sub version, which is 2022.05. So for instance, the installation file for 4r7p3 is not available anymore, and the authorization server doesn't run anymore either.
In my opinion this is pretty much the beginning of the end of the Zbrush era, especially with many new artists going straight to Blender for sculpting.
pior
3D stylized cassette player which I designed and created. I also added a small rig and animation for its door.
More pictures and 3d view from sketchfab : https://www.artstation.com/artwork/Ze4g3R
All pictures and the clip are rendered in EEVEE
PS: Working on this helped me release my stress in some level because of the critical situation in my country Iran which the murdering of innocent people and protesters is happening as we speak for basic human rights. Our main motto is Women, Life, Liberty.
HamedPhixer
I've been reworking this piece a bit based on some other feedbacks I've received!
Been working on the rendering in unreal and tweaked my roughness and metallic values a bit to have less harsh variations in the metal. I also lighten the metal albedo up a bit and homogenized the values between the different metal parts so it doesn't seem so different. I also cleaned up my topology a bit.
I feel like this is in a good enough place to let it off for a bit now! Here's my final artstation post for the showcase video, mesh and high rez screenshots: https://www.artstation.com/artwork/xYnWG2
simonBreumier
Finished this little environment inspired by Sephiroth Art and old school isometric RPGs.
qdpat
Hello 👋 I would say it depends what you make 3d for (Games? Movies? Images/Renders?) and what sort of style/complexity you need. If it's too heavy for real-time use, the solution is typically to bake down the details to textures to be used by a low resolution mesh.
Consider checking out the polycount wiki (wiki/Subdivision_Surface_Modeling) and stickied threads to get a better understanding of subcategories and workflows. There are also some nice WIP threads in this forum subsection, where you can follow peoples progress. Or research the background of assets you like (target specs/requirements, workflow and techniques used).
Good performance while working is also crucial imo, but from your pics, it's not an issue here.
Much success!
Fabi_G
Hi all! I had a lot of fun drawing these vegetable icons, I hope you enjoy them! Hope for your support and feel free to leave feedback in the comments!
My Artstation: https://www.artstation.com/artwork/r9rJ5G