For my next project, I'm looking to make a simple clean prop to keep practicing on modeling and texturing as clean as possible a realistic asset. Seeking for props, I've found this cool concept by Glenn Van Driel of what seems to be a... paper/metal sheet cuter (?) for Horizon Forbidden West :
I really like the forms and textures of the concept, I though it'd be a good practice for making details textures that tells the object story.
This is a rought blockout I made in blender, trying to get the main shapes right and prepare everything before sculpt:
The rivets/screw are placeholder, I'll use a custom brush in zbrush to blend them better later on.
I'm really open to feedback on this one, at any part of the process !
Moving on to sculpting next!