Austin Healey Sprite Mk 2, ChoroQ style - 112 tris, most of them used to make a negative space and shadow - definitely room to reduce the count. Texture is 32x64. Could probably trade some texture space for polygons by modelling the arches.
3D Fan Art sketch based on the awesome concept of Jens Claessens: https://www.artstation.com/artwork/R3bWEm
* More images: https://www.artstation.com/artwork/r9l8BE
rodgon




lotet
A collection of the latest and greatest pieces from Sketchfab users
@PuuroMan as Simon suggested I would start with changing the exposure. I like to set the exposure to manual and then change camera settings to get a lighting level I'm happy with.
I saw the challenge late and had to give it a go after seeing the Hile and Fabis artwork. Just found tesselation got removed from UE5, not sure how to adjust my workflow when working with Substance designer height maps. Lots to do and learn!
atunnard
Thanks for the help with lighting now my enviroment looks way better and realistic :) I feel like im done with this challenge. I learned what i wanted to learn. Now i feel a bit exhausted after working so hard with this enviroment hah :D I need to take few days time off from 3d.
Hey guys. Here is the preview for the 3Vial Engine version 0.5:
Hope You find it interesting. I will build and release new version in the next couple of days.
Rayterex
Hey guys, here is the full preview of the newest version of 3Vial Engine
Rayterex
Hello again Polycount,
back with 2 new painting this time
First I worked on this watercolor piece based on a scene I really liked from this show on netflix called Heartstopper.
I also have been wanting to give gouache another try and so I worked on this painting based on a picture i took in the lofoten island, Norway, years ago
Tits