Hello there, I was working on this one for the last 2-3 months. I would be really grateful for some quality feedback.
when i was in art school a peer created a very cool environment that was just a single outdoor space the size of a backyard with great mood, custom assets, lighting, complete with weather and ambient sound. it was so effective i remember it to this day.
you should make a small moody environment space. it's small enough in scope that it's viable to take to polish in a reasonable time frame, can be screenshot and video clipped for your portfolio and even tagged with a download link to the map file and installation snippet.
use a modern engine and avoid being encumbered by design to focus on building a body of portfolio work. when you have cornerstone pieces, then get wild with old software and ambitious projects that will add breadth to your repertoire.
killnpc
well if heisenberg#0023 says so
A new game in Evil Dead universe inspired me to finish this project. It was one of the longest and contradictory personal projects, but I hope you like it. Character rendered in Real Time.











mickeal_alex
Second approach to displacament in Substance Painter
hahaaa, can't believe i forget to xpost these from the discord. sorry dudes. gotta keep up on that
low spec fur test. the monkey king.
tris: 662
texture: 4 x 64^2
pistachio
Hi guys, this is the last variant from this project. Let me know what you think.
4K res on my artstation: https://www.artstation.com/artwork/d0LAa3
LaurentiuN





















LaurentiuN