
northoftherain


zetheros






3d_legionary
Alemja
We are looking for freelance artists / CG architects to create low/mid poly meshes of architectural interiors. Models will be used in Unity, so we expect meshes to be optimized for gaming (not high poly archviz).
We would provide Autocad plans for reference. In this post we are only interested in walls, windows, structure, etc. No need for furniture.
If interested contact us at proveedores@xrs.studio
Hey everyone! 👋
I’ve just started working on the texturing for my major project and wanted to share a WIP first draft to get some early impressions.
This is still very much in progress, so please excuse the unfinished areas, especially the rear hydraulics, which I haven’t started yet. The front hydraulics are a good example of the look I’m aiming for across the entire mech: slightly weathered, grounded in realism, with some subtle grime and wear in the crevices.
Would LOVE to hear any feedback you might have, about materials, color balance, roughness values, or anything that feels off.
Crits are very welcome and appreciated! 🙏
Thanks in advance—I’ll be updating this thread as I refine things!






Grubber