Hey everyone, nice to meet you all! First post on the forum here. I’ve been wanting to dive into one of these challenges for a while now. I wanted to make a sci-fi environment piece for my portfolio, so this month's hard surface environment theme, "Work and Live There" by Marius Villard, was a perfect fit. Concept gave me low-key Deus ex vibes, which drew me in even more.
I've started with a blockout in blender, then imported them to Unreal Engine 5 to set up the scale and proportions, and I’ll be making a few minor tweaks to get everything just right. Next, I’m planning a second pass to add more detail to the meshes. The goal is to finish the environment by the end of the challenge.