Interesting method. I think I get the approach you're referring to. I've used it before when making hard-surface stuff. It's not likely I'll be using this for where I'm at with this particular project, but it is something I could make use of in a future project. Especially if I ever do an ecorche of the body.iam717 said:Not Tldr; Explaining what i once did, polygroup/muscle group dynamesh method:Just tossing in an idea i had to one day use cause i wanted things to look "amazing", when it comes to musculature.It might be a bit "long" process at least for me but.https://www.youtube.com/watch?v=RpT31z6LErs (video explains extracting the general idea, make bones and actually wrap the muscles to the bones accurately, will kind of save time instead of the constant redoing to get it "right", at least like this you have 100% control over the results. i just expanded the polygroup shape method to a more detailed version with some extra stuff, i made a tutorial back in the day (an image, that is now privated/removed) but the video explains it the same way in a way.
The extract mask method ( polygroup: muscle grouping method) for muscles (so actually build the entire body as we are made) works great with dynameshing and retopologizing and then possibly reprojecting the dynamesh back down, results vary, i used smooth brush a lot on a super low setting and claybuild. The idea is you are making the muscle group strands and adjusting them to the bones and you save multiple copies (backups) so if you ever want to change anything you just go back to the backups.So i split the parts like this:Arms, Legs, Upper Torso, Stomach, hands, face.Each a separated group, bones and muscles, you can use a random piece as a "skin" object to cover the "holes" in the actual muscle group, where there is more bone than muscle. I subdivide all the one group from the mentioned when i like it and feel its at a decent state, i dynamesh all parts of the one group with the highest setting 4096, make a duplicate retopologize it and reproject the dynameshed copy, and fix any issues that look strange manually, using the mask option so i do not make mistakes.https://www.youtube.com/shorts/iof0OeqwdHY (this video explains both what it should look like before dynameshing and how each group "turns inward", you'll get it just do a bunch of research about the connecting tissues. it will help, best part about this later on you can "configure" the next projects anatomy with this new "saved" final anatomy and make more portfolio pieces.)This video is what i mean by muscle group before dynameshing, APART from the coloring, if wasn't 100% clear.Hope it helps, i really should've made a video about this but i figured someone else did or would've "borrowed" the jpg and make $ and videos about it already. Perhaps it is not very time saving but the results are amazing to me, when you fix it to your liking adding your own learned spin on things.Tldr:you should try messaging the author of the work you are trying to replicate or any of his buddies and see if they will respond about what you are attempting to achieve.
DustyShinigami
Miedo









Retopology Tools are worth a shot.
https://help.autodesk.com/view/3DSMAX/2023/ENU/?guid=GUID-57B77A00-5300-47CB-99E1-22B9C536B060
Eric Chadwick
https://www.youtube.com/watch?v=H2vLwOAu0UI&t=16s
Eric Chadwick
https://www.youtube.com/watch?v=Mr7T8TC-cZg
sacboi

Muzzoid


