Eric Chadwick
Eric Chadwick
DustyShinigami said:I tried adding some noise to it before by including shapes/bumps within the main shapes, but then they became over-emphasized. Or was that the main shapes...? Maybe now I should go and re-add those shapes/noise now that the main shapes are softer and less emphasised...?
Hmm, I was trying to condense an abstract concept into a more concrete and practical advice, but am realizing that it was probably too reductive. The point I was attempting to make about the area marked up in red was that those secondary forms you added weren’t very “descriptive”. They don’t communicate any useful information about what is actually going on with the form and thus just makes that area difficult to “parse”.
That is what I meant about looking vague and lacking in
clarity. It’s not necessarily about more versus less detail, but that any detail that is there should help describe something. I thought you had the
right idea when you refined the scapula: you took it from a nondescript shape
and molded it into something with form and function…but then you got rid of it
in later iterations
?
I hope that makes (at least a little bit) of sense and clears up some confusion. And now that you’ve gotten a few pointers on how to approach secondary forms; I think you are at a good point to start doing a pass on the entire figure and then make a self-assessment to see how close or far you are to your goal with this study (which, by the way, is not meant to be a 1-to-1 translation?). I think that could help you (and people critiquing) see it in the greater context, rather than critiquing just a small part in isolation only to end up spinning your wheels too much.
pxgeek






RaphaelFabris

zetheros



Modeling/animation/simulation and cloth rendering were done in Blender, with a preview video showing the model in Unity.
I based my work on several concepts. In my opinion, neural networks are still not very useful in this field. The only thing I used them for was the shape of the skull, which I actually like the least in this project.
I sketched the sword concept myself. The idea was to make a semi-copy of something so the character could throw it.
AndrewRosyaev