NikhilR said:And my assessment that she might have been addicted to meth and a street fighter was based on the extreme changes in her face that many meth addicts do show and her living environment (she lived above a seedy bar) in Canto Bight
Rose Tico said"It's a terrible place filled with the worst people in the galaxy."so its possible that Kay abandoned by her mother and living without a father figure and engaging with known criminals did get in with the wrong company.
Atleast in Outlaws she is likely post rehab, but the scars of the hard life remain and perhaps the devs wanted to frame her development as a redemption story like Han Solo............She's also extremely overpowered being able to beat up whole platoons of storm troopers with her bare hands.
Like her appearance really isn't too far from out of province panhandlers that I've seen downtown with pets and they fight in much the same way with drug dealers, bicycle thieves and the police.
You can't put the blame for the game underperforming on the comments the creative director made. Do you really think that any normie even knows who the creative director is? Hell, they probably don't even know what a creative director is. Its underperformance is much more likely because the economy is in the shit and AAA games are expensive, Ubisoft's reputation is also in the shit, they released the PC version on a service nobody fucking uses....It's completely myopic to think that the reason it underperformed is because of what the creative director said.NikhilR said:Somebody needs to point it out to the team, but honestly given the way the creative director addressed comments on the game, I don't think there is any point, but their actions did result in the game underperforming.......https://www.youtube.com/watch?v=rqzDN2nlPYY&t=2s
and couldn't be bothered to make the actress look like the character in the game, so either they just never cared or this is the direction they are planning to go.
This kay doesn't even fight the strom troopers, Gremlin Nyx saves her.
NikhilR said:I felt that there is just not enough exploration of Kay's backstory and how the child kay turns into adult kay with the models and personalities not really matching up in several aspects. (petty thief young Kay -> ex-meth addict post rehab street fighter Kay)
de_cbble said:How would this integrate in a workflow with an external texturing program like Substance Painter? I'm also curious what you meant by a midpoly + decals workflow exactly.
de_cbble said:Functions like parallax occlusion mapping work in both Unity and Unreal?
de_cbble said:And lastly your Maya viewport looks really good, how do you get it to look like that?
Appreciate the full reply! So if I had, say, just a bunch of stickers/decals with custom texture maps I would make that in Painter on its own, then load them individually into the plugin for decal atlas creation and mesh placement?Xealot said:The plugin provides tools to export decal atlases and trim sheets with customizable channel packing...
That is what I meant. Thanks a lot, I'll have to check this out!Xealot said:I'm using Arnolds skydome light with an HDRI to render IBL (Image Based Lighting) in the viewport.