sacboi said:
Thank you for your advice, Ruz. I have tried to get it as 'blocky' and basic as I can so far. But I think I'm just not quite there with my skills to be making stellar efficent models. I am pushing myself to be better, and with everyones input here, I have improved it a decent amount already which is great.Ruz said:I would stop with the long thin strips, go for more square poly/even distribution. think about the silhouette and try to be minimal in capturing thelook. think about the wasted loops where nothing is defined adding extra lengthways loops
I am curious though as to how many faces/tris to ball park for the model? I took some inspiration from your CG Trader vehicles which are super efficent. The main body/chasis is the main focus currently as it makes up the majoirity of the ship, and its curvature is tricky to get right as some of the changes in shape are very subtle (hence why it may appear im added unnecessary details nad loop cuts)
With the sub-div modifier off, the main body is 370 faces / 727 tris but obviously looks quite blocky and sharp.
With the sub-div modifier on the main body is 2,715 faces / 5644 tris.
With the sub-div modifier and the solidify modifier on the main body is 5,430 faces / 11,276 tris.