I think my use of the boolean modifier is pretty standard. The newly cut faces receive UVs, Material IDs from the cutter, which makes it possible to control their appearance. Possibly vertex color transfers too, haven't checked that. I suppose the difference to Maya might be that the boolean operation is non-destructive, done with a modifier, and I don't know if Maya has something like modifiers (Iirc Max has). But I think modeling and re-projecting UVs is not much slower, possibly even good to commit to a shape at some point.
I have started some textures and applied it to the model. And course, I started going of rabbit-holes
Created a simple figure based on third person template to walk around environment, switched lighting to mixed (dynamic directional light, baked GI), simple skybox texture, added some particles. Did a web build and uploaded it on itch (will update it).
Screenshot of current web build:

My next step could (should) be refining and completing the texture atlas for the structure. Here is the 2D texture I have been using so far (at half res). I wonder if I should model and bake or hand-paint.

Good week!





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