TheAllusionist said:I really do appreciate you taking the time to comment and wonder if you read the articles and dived into the sentiment, we are really pushing that you would feel so strongly in your condemnation, but I am not asking you to put forth that effort and I do get your perspective, here is basically my perspective on AI and why I think indicating involvement is the least we can do: The AI Debate Isn’t Complicated. We’re Just Making It That Way - CAHDD
Eric Chadwick
A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js.
We're looking for a 3D environment and character artist to create:
.glb models for web/WebGL.vrm file with consistent UV layout.glb or bundled in VRM).blend / .fbx).glb scene file (optimized, single file).png).blend / .fbx) for future iteration
maikaxd



Technically, this is meant to be week two of that course's work, but I really don't understand Kingslien's approach to planing, so I'm really struggling with it. So I'm partway through here, and comparing to his as a benchmark, this is probably still too complex and needs more simplification. I've been procrastinating a lot out of frustration. 

dimwalker