How can I model this ruin? I'm currently working on creating old ruins and would love to understand the process for making this using Maya and ZBrush, texturing in substance. I'm not sure how you create those jagged edges. Should I just roughly
block in the shape and then add a tiled brick texture, or do you
actually sculpt the details in ZBrush for the broken stone wall edges?
Replies
For example, look at the roof tiles here
https://polycount.com/discussion/91066/pirate-castle-udk/p1
You have to block out the large shapes first. Try to make it modular.
For the edges it depends. This I would do last once you have the main pieces that you are going to break up.
Once you have your modular parts bring into your sculpting program and do a damage pass.
If you have zbrush get the orb pack of brushes.
- Turn your block out mesh into a "sculptable" mesh with Zremesher and Dynamesh
- Damage edges.
- Sculpt large details first
- Subdivide enough that you can use alphas to add fine surface details.
You are probably going to have to make some seamless texturesIf the concepts shown in the links that Eric provided don't provided enough steps, it's because what you are trying to do is too advanced at the moment.
Look up how to sculpt rocks and bricks, make seamless textures in zbrush then try to apply those lessons to an arch. Once you are happy with that, see if you can do the other elements in your reference.
I included a really bad model showing the steps you might take.
Great, that has truly clarified what I need to do next. Thank you so much.
This is the time to cemment good "habits", and properly studying links that a seasoned vet told you has the answer ( it literally "solves" it to you in that thread ). You only found it valuable when someone did "all the work" and spilled out a gif\acted like an actual teacher.
You wont have that much hand holding in the industry, and its a very dangerous mindset to have in a HIGHLY competitive landscape as it is right now.
I would re-think the way you are approaching asking for advice, because this isnt it.
EDIT : formatting
I was unable to locate any useful information on the provided links; the others articulated it more effectively. Erik has previously shared some highly beneficial resources, for which I have consistently expressed my gratitude. However, I will not tolerate rudeness from anyone, irrespective of their years of experience.
Simply was surprised that you didnt find "any usefull" ( see who is rude now ? ) information on the link that he shared, wich, i can also atest that has the answer you seeked. Thus, his comment about you wanting a tl;dr, instant-access , specially after you said that " others articulated it more effectively", is apparently what you were seeking.
Beeing gratefull is the bare minimum when interacting with people that try to help you. Calling someone rude because they called you out on what type of feedback you seemed to be actually searching ( wich you confirmed btw ) is rude by itself and shows a huge lack of awareness on how to behave with colleagues. I just hope you try to work on that in the future as i can definately tell you, it will be a huge problem for you and your colleagues ( since they will be the ones having to deal with you ) if you ever make it to a professional setting.
Hope im also not too "rude"