Been a hot little minute since I posted on here, but I'm back in the swing of 3D things for my final year of game art studies

One of my resolutions for the year is to actually start maintaining personal projects alongside university work, which I arguably should have started doing sooner, though my confidence at the time barred me from a lot of things :")
I've found working on "fun" stuff alongside projects defined as "work" in my head (final uni project AAH) has done wonders for my mental state and motivation (shocking I know). I'm trying to make sure I don't get too distracted by stuff I do on the side, but I'm still giving them a similar organisational approach to how I plan out my uni work with soft deadlines for different stages of the process.
On that note here is a blockout of
this lovely little isometric pixel art scene by
@/Entairon_Kizon (Aconite_poison) on Twitter/X I made Monday night! I was prompted to have a go at making a diorama by the Dintober 14-step diorama challenge; whether I finish this within the month is debatable but I appreciate the steps and guide the challenge provides.


The lights still need some work, I referenced the artist's initial sketch/blockout for my own blockout and tried to mimic the shadow lighting but I'll probably delete that now that I've compared my scene with the final piece :P