Back again!
Most of the work over the last 4 days happened on paper, not in-engine. I put together a rough prop list to populate the scene — about 50 core items, but many of them will have variations (like different tables and chairs). So yeah, I’ve basically signed myself up for a fun little adventure of modeling 150+ unique assets. Thankfully, most of them are pretty simple and small in shape and material.
As for in-engine progress — I identified some boring/empty areas and added points of interest. For example, there's now a wardrobe space right near the entrance
Some marked spots are still empty though — haven’t found a nice and logical idea for them yet.
I also started filling in the last room on the first floor — the bedroom
And as you can see, I threw some materials on the meshes to get a rough idea of the scene’s color palette.
Next up: time to dive into prop modeling. To speed things up, I’ll try to find schematics or solid reference images for each item — the less guessing, the better
Thank you for the feedback and honest critique! I really appreciate your advice — it gives me a clear direction on what to focus on next.kosh3d said:Hey! The situation in the 3D industry right now is, mildly speaking, not good. There were a lot of factors but I'm sure you've heard about the layoffs and studio closures. What this means is that it's currently very hard to get a job as a 3D artist. I've seen people looking for jobs for way longer than 6 months, so you're definitely not alone. I know this is hardly a consolation, but it's how things are right now unfortunately.Because of all this you're competing vs. people with industry experience and excellent portfolios. This means that you need to put in a lot more work into yours until it gets to a level where you can find a job. Your work is not bad but also not at the quality bar that is needed nowadays to get a job at a decent studio. Textures especially are lacking. Can't say much about the modeling since there is no wireframe provided and also no context for these props.My recommendation is focusing on a specific 3D field, like prop art for example. Find a really good tutorial course on the full AAA pipeline and do that. Then equipped with that knowledge, do a prop of your own. Focus on texturing and presentation, those areas are really important. Artstation Learning has some excellent free courses that can get you started and it's also a good idea buying some, there are very good courses from industry veterans available online. Also being part of the non-commercial projects is good, since you learn to work in a team and maybe build some networking.