Hi everyone!
I’ve been working hard on my 3D skills and have been searching for a job in the industry for over 6 months now. So far, I haven’t had much luck, and honestly, it’s getting a bit discouraging. I’m currently part of a small non-commercial project (volunteer-based), but it doesn’t provide income — and I really need to move forward professionally.
I decided to post here in hopes of getting feedback, critique, and maybe some advice on how I can improve my models or portfolio. I’d also really appreciate any suggestions on what kind of work is currently in demand or where I should focus my learning.
Here are some recent pieces I’ve been working on. Any critique — technical, artistic, or presentation-related — is welcome!
Thank you for your time, and I’m open to any opportunities or collaborations.


Replies
It looks like you know the workflows technically, but your works are too basic/not complex enough for a full portfolio piece. What I mean by that is not that you should start creating huge environments or characters, but focus more on the details.
If we take the cupboard for example, it is basically a textured box. If you want to create something like that for your portfolio, you need to get deeper - do a proper highpoly, sculpt edges to tell the wear and tear already through the model, add more variation to the textures. Basically think about the story of the prop and spent enough time to bring it to life.
What I would recommend is picking a prop (ideally one you physically have access too for reference) and try to recreate this 1:1. Don't stop when you feel it is okay, try to go beyond that - a good portfolio piece takes time and overall don't get discouraged because it feels like you are on the right track, you just need to apply your knowledge to a more detailed, complex piece and spent proper time on them.