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Looking for feedback and guidance – 3D Artist seeking job opportunities

Hi everyone!
I’ve been working hard on my 3D skills and have been searching for a job in the industry for over 6 months now. So far, I haven’t had much luck, and honestly, it’s getting a bit discouraging. I’m currently part of a small non-commercial project (volunteer-based), but it doesn’t provide income — and I really need to move forward professionally.
I decided to post here in hopes of getting feedback, critique, and maybe some advice on how I can improve my models or portfolio. I’d also really appreciate any suggestions on what kind of work is currently in demand or where I should focus my learning.

Here are some recent pieces I’ve been working on. Any critique — technical, artistic, or presentation-related — is welcome!

Thank you for your time, and I’m open to any opportunities or collaborations.

Replies

  • kosh3d
    Offline / Send Message
    kosh3d keyframe
    Hey! The situation in the 3D industry right now is, mildly speaking, not good. There were a lot of factors but I'm sure you've heard about the layoffs and studio closures. What this means is that it's currently very hard to get a job as a 3D artist. I've seen people looking for jobs for way longer than 6 months, so you're definitely not alone. I know this is hardly a consolation, but it's how things are right now unfortunately.

    Because of all this you're competing vs. people with industry experience and excellent portfolios. This means that you need to put in a lot more work into yours until it gets to a level where you can find a job. Your work is not bad but also not at the quality bar that is needed nowadays to get a job at a decent studio. Textures especially are lacking. Can't say much about the modeling since there is no wireframe provided and also no context for these props.

    My recommendation is focusing on a specific 3D field, like prop art for example. Find a really good tutorial course on the full AAA pipeline and do that. Then equipped with that knowledge, do a prop of your own. Focus on texturing and presentation, those areas are really important. Artstation Learning has some excellent free courses that can get you started and it's also a good idea buying some, there are very good courses from industry veterans available online. Also being part of the non-commercial projects is good, since you learn to work in a team and maybe build some networking. :)
  • TimurUhin
    kosh3d said:
    Hey! The situation in the 3D industry right now is, mildly speaking, not good. There were a lot of factors but I'm sure you've heard about the layoffs and studio closures. What this means is that it's currently very hard to get a job as a 3D artist. I've seen people looking for jobs for way longer than 6 months, so you're definitely not alone. I know this is hardly a consolation, but it's how things are right now unfortunately.

    Because of all this you're competing vs. people with industry experience and excellent portfolios. This means that you need to put in a lot more work into yours until it gets to a level where you can find a job. Your work is not bad but also not at the quality bar that is needed nowadays to get a job at a decent studio. Textures especially are lacking. Can't say much about the modeling since there is no wireframe provided and also no context for these props.

    My recommendation is focusing on a specific 3D field, like prop art for example. Find a really good tutorial course on the full AAA pipeline and do that. Then equipped with that knowledge, do a prop of your own. Focus on texturing and presentation, those areas are really important. Artstation Learning has some excellent free courses that can get you started and it's also a good idea buying some, there are very good courses from industry veterans available online. Also being part of the non-commercial projects is good, since you learn to work in a team and maybe build some networking. :)
    Thank you for the feedback and honest critique! I really appreciate your advice — it gives me a clear direction on what to focus on next.
  • Shyralon
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    Shyralon polycounter lvl 13
    I would agree with what has been said already - right now is a very difficult time to get jobs in general.
    It looks like you know the workflows technically, but your works are too basic/not complex enough for a full portfolio piece. What I mean by that is not that you should start creating huge environments or characters, but focus more on the details. 
    If we take the cupboard for example, it is basically a textured box. If you want to create something like that for your portfolio, you need to get deeper - do a proper highpoly, sculpt edges to tell the wear and tear already through the model, add more variation to the textures. Basically think about the story of the prop and spent enough time to bring it to life.
    What I would recommend is picking a prop (ideally one you physically have access too for reference) and try to recreate this 1:1. Don't stop when you feel it is okay, try to go beyond that - a good portfolio piece takes time and overall don't get discouraged because it feels like you are on the right track, you just need to apply your knowledge to a more detailed, complex piece and spent proper time on them.

  • TimurUhin
    Shyralon said:
    I would agree with what has been said already - right now is a very difficult time to get jobs in general.
    It looks like you know the workflows technically, but your works are too basic/not complex enough for a full portfolio piece. What I mean by that is not that you should start creating huge environments or characters, but focus more on the details. 
    If we take the cupboard for example, it is basically a textured box. If you want to create something like that for your portfolio, you need to get deeper - do a proper highpoly, sculpt edges to tell the wear and tear already through the model, add more variation to the textures. Basically think about the story of the prop and spent enough time to bring it to life.
    What I would recommend is picking a prop (ideally one you physically have access too for reference) and try to recreate this 1:1. Don't stop when you feel it is okay, try to go beyond that - a good portfolio piece takes time and overall don't get discouraged because it feels like you are on the right track, you just need to apply your knowledge to a more detailed, complex piece and spent proper time on them.

    Thank you so much for the thoughtful advice!
    You're absolutely right — I’ve noticed that I often don’t push myself 100% when working on portfolio pieces, and your feedback really made me realize how important that extra effort is.

    It means a lot to hear this from someone experienced. I’ll definitely try to go deeper with the next project, focus more on storytelling through the model, and take my time to polish the details properly.

    Thanks again — this kind of feedback really motivates me to keep improving!

    kosh3d said:
    Hey! The situation in the 3D industry right now is, mildly speaking, not good. There were a lot of factors but I'm sure you've heard about the layoffs and studio closures. What this means is that it's currently very hard to get a job as a 3D artist. I've seen people looking for jobs for way longer than 6 months, so you're definitely not alone. I know this is hardly a consolation, but it's how things are right now unfortunately.

    Because of all this you're competing vs. people with industry experience and excellent portfolios. This means that you need to put in a lot more work into yours until it gets to a level where you can find a job. Your work is not bad but also not at the quality bar that is needed nowadays to get a job at a decent studio. Textures especially are lacking. Can't say much about the modeling since there is no wireframe provided and also no context for these props.

    My recommendation is focusing on a specific 3D field, like prop art for example. Find a really good tutorial course on the full AAA pipeline and do that. Then equipped with that knowledge, do a prop of your own. Focus on texturing and presentation, those areas are really important. Artstation Learning has some excellent free courses that can get you started and it's also a good idea buying some, there are very good courses from industry veterans available online. Also being part of the non-commercial projects is good, since you learn to work in a team and maybe build some networking. :)
    Thank you for the feedback and honest critique! I really appreciate your advice — it gives me a clear direction on what to focus on next.
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