Should be just a temporary blip, waiting for Higher Logic support to help restore the theming add-on we use.iam717 said:some how face book has infect the site now? okay, no more black and green i guess? mmm idk how i feel about this, has it always been like this and i didnt notice? not a fan of the (f)book. Your place i am just a visitor. face book colors? ooph. Also i liked how i was able to see the threads i already viewed can that at least come back if i come back? (cant please everyone)
Eric Chadwick
iam717
Tonjo
Tonjo



marmo_arts said:Woow Amazing!
can you please tell me what skin material have you used, do you have NODE look? Also what eyes looks so lifelike!

Hello Fabi_G! I see what you mean, I 100% agree! I feel it got very flat after rendering it, and I miss the details from the sculpt. I will look at my light setup and materials, seems like the textures overall roughness is very high which probably makes the model read flat and normal gets no chance to pop. And I assume it doesn't help that I'm using a large rect light to light my model either, so I will take a look at a different lighting setup.Fabi_G said:Looking good
I think with the final asset, some of the forms of the sculpt got lost, in particular with the head. This probably in part due to the different lighting/ reflections between the matcap highpoly render and final render. It's up to you (or how you intend to render) to what extend you paint highlights into the textures or use a roughness and specular map, perhaps a combination. With the latter, the lighting situation is important to allow the maps to work.
Then you could also add some color zones to the face and add in some color variation in general.
Perhaps decrease brightness of eyes in a gradient going away from pupils, so the eyes appear less flat. Similar teeth when overly flashing.
Here is a rough overpaint, overlayed matcap for specularity/highlights, painted in reds on nose and ears, darkened eyes and teeth some, some slight blue on the lower face:
Keep it up!
Tonjo

Hello, Muzzoid! You're right, I should have explained better what I feel like is not working. After reading the character guide Zetheros sent me above, I think that my biggest issues with it is the color palette, values, and the materials that feels off to me.Muzzoid said:Your character is solid!
when you say it isn't working, It might be helpful for you to put it into words what isn't feeling right.
I would honestly say though, try and wrap up this character and do another. This sort of thing you just need to do a lot of, and you will naturally improve.
Like if you were to say aim to do the next character in half the time, but maintain the quality, it would be a solid goal for you!
Tonjo