I’m currently searching for a skilled 3D modeler who can help me recreate a figure of Phosphophyllite from Houseki no Kuni for personal use. This specific figure was originally released exclusively in Japan and has since become extremely rare and hard to find.
While I’ve managed to find some reference images and even a few screenshots of 3D scans, the actual model remains elusive. That’s why I’m hoping to commission someone with the experience and talent to bring this beautiful character to life in a detailed 3D model.
Details:
If this sounds like something you’d be interested in, please feel free to reach out! I’d love to discuss the project further, including sharing the reference materials and getting your insights on the best way to approach it.
Looking forward to hearing from you and excited to see what we can create together!
Best regards,
Alpaca
Hey, Thanks for the reply. Alot of the Material work was done by Andy Kreutzer and Jeff Horal, My leads. Our goal with the Materials were to get it to look like an anime background. We made use of vertex painting for rust, wash color and paint stripping. The main look of the materials were driven by lerping basic color constants with various brushstroke masks which were World Aligned. All the materials/ textures were created to maximize re-use since this is a tac shooter and Optimization is very important to achieve high frame rates.Eric Chadwick said:Love it! Can you talk a bit about your materials process? What were some of the biggest obstacles or challenges you had making all this?