Finally a bit more progress on this guy. atm still all plain colors blocks, a few simple tiling extures, did some basic phong shading fake on top of the unreal shading to pop the triangulation some more.
Not even sure this is the right thread, because it's only pseudo low lowpoly
6k in total right now but a fair bit of wastage to get some things in there

started on a weapon to get into the groove



zetheros

Hey artists,
We're building a cinematic poker game for mobile with a unique visual style – a 2.5D lobby that blends realistic UI, layered environments, and dynamic atmosphere across three eras (1890, 2000, 2025).
We're looking for a 2.5D artist who can:
Create visually rich layered environments (not flat 2D, but not full 3D either)
Design UI elements (buttons, XP bar, menus) that feel part of the scene
Use lighting, shadows, and perspective for a semi-realistic/cinematic look
Optimize for Unity & mobile screens (performance matters)
Work with placeholder 3D characters we provide (no character design needed)
Must have:
Portfolio showing 2.5D or cinematic UI/lobby scenes
Experience in mobile game UI/UX
Strong visual storytelling ability
Optional but great:
Knowledge of Unity or how layered assets are implemented
Background in games like Red Dead, Gwent, or PokerStars VR
DM me with your portfolio + availability + rates.
Paid project – serious and long-term potential.



https://youtu.be/ajHJT0oTXfI
https://youtu.be/kLIU3mNeMPM
https://youtu.be/VnkHhmJMPZI
zetheros
pior
Ashervisalis
Eric Chadwick
Eric Chadwick
sacboi said:curious if there'll be a separate dedicated thread in order to post our stuff like per original contest page? (can't find it)
Eric Chadwick