In terms of finest details, the fabric elements could perhaps be further differentiated from one another for instance by giving one of them a visible texture (like a mesh fabric) - but only if the resolution/target art style allows of course.
Also, more elements could benefit from graphic weathering similar to what you have on the sides of the firearm handle, to represent dirt. For instance at the bottom of the sleeping mat cover and on the pouches, as if the item had seen some action going through mud and water. Such dirty (matte) surfaces would also allow you to break up the specular a bit.
In terms of finest details, the fabric elements could perhaps be further differentiated from one another for instance by giving one of them a visible texture (like a mesh fabric) - but only if the resolution/target art style allows of course.
Also, more elements could benefit from graphic weathering similar to what you have on the sides of the firearm handle, to represent dirt. For instance at the bottom of the sleeping mat cover and on the pouches, as if the item had seen some action going through mud and water. Such dirty (matte) surfaces would also allow you to break up the specular a bit.
thanks, but i was following specific concept and artstyle
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In terms of finest details, the fabric elements could perhaps be further differentiated from one another for instance by giving one of them a visible texture (like a mesh fabric) - but only if the resolution/target art style allows of course.
Also, more elements could benefit from graphic weathering similar to what you have on the sides of the firearm handle, to represent dirt. For instance at the bottom of the sleeping mat cover and on the pouches, as if the item had seen some action going through mud and water. Such dirty (matte) surfaces would also allow you to break up the specular a bit.