Massive thanks to everyone who took the time to share their thoughts and feedback throughout the development process. For suggestions and feedback I couldn’t implement due to deadlines, I’ve noted them down and will be applying them to future projects (especially my FMP that I'll also be posting too but will run for much longer).
i am. if i look at a woman, i really study her. especially if she is attractive.
men, my eyes couldn't care less. can't make myself care what they look like at all.
i bet your sex preference plays a big role. for example a horny hetero woman might find that the things which make a male attractive or not are equally subtle as i find for the women i prefer.
First time doing this challenges... I decided to handpaint the wheelcart. I still think it needs a lot of work, some areas out of the shot are not even painted... some parts are too busy, I really wanted to repaint the golden parts too, and equalize better the surface and its colors, but I'll be away for the rest of the month so I had to call it done.
Hi guys , i think it's me for that one i really pushed my self so hard cuz i joined this one so late hope i did well , the most challenging thing for me is to in do fast before i run out of time and achieve the most of the concept it self , i could do more but i am so tight on time unfortunately , all of assets and textures i made it by my self except of the boxes on the back ground
Ever heard of Z-fighting ?? If two faces with the same normal overlap.. even when using the same color.. So you better ("simply") follow (or respect) the grid.
@small99 : for what it's worth, IMHO the biggest mistake one can do when attempting a likeness in Zbrush is to get trapped by the habit of shift-snapping the viewport to front view, because *nothing* guarantees that the model of a head is tilted in a way that exactly matches the angle of the front view cam. This then results in oddly squashed features when attempting to match this "not quite front view" to a straight front reference photo.