Hey everyone, I recently started looking into some dynamesh "boolean" workflows in Zbrush, and I am also learning to use Zbrush at the same time that I am experimenting with these new workflows. I found this great forum post about the whole workflow, whith a bunch of really great information (
Article) . I can pretty much follow everything, but there are a few things that I am getting stuck on. I am mainly a Maya user, and I am very familiar with how Maya works, and I also know a little bit about Max, and how it uses modifiers. In most of theses dynames boolean workflow tutorials I have seen, to generate a Low poly, the max user will just delete or modify some modifiers, which can't really be done in Maya.
So I guess my main question/ Concern is once i have a nice looking dynameshed piece within Zbrush, and I need to make a low poly, what is the best way of doing that. Should I Zremesh it in Zbrush, should I decimate it with decimation master, or should i just retopologize in Maya using quad draw.
The article I linked above is great, but I have also been using this video to guide me through most of the zbrush process:
https://www.youtube.com/watch?v=Fg6QPJ7XirEIf anyone has tried this method, or can give me some advice for this method, using Maya instead of Max, I would be really greatful. I think this method could be really great, and could really speedup my workflow, but i need a bit more guidance on it.
Any information is helpful. Thanks