Hi, I am suggesting you to post a *screenshot of the normalmap* corresponding to this area. Once you do so and take the time to observe it closely, you'll understand your issue.
Also, @gnoop , I hate to be a bit of an ass but "Google and try to understand face weighted vertex/split normals or ask chat GPT?" or "something something videocard" isn't contributing anything to help the OP understand the issue. If anything this is just adding even more misinformation/slop to a topic that has been hard to grasp for artists for years.
you don't want to be texturing this uniquely - you will never hit the required resolution .
put all the decals / sticker etc onto a sheet and slap them on little quads.
if this is where your player sits, you can probably get away with modelling basically everything rather than baking unique normals etc. - it's basically an environment as opposed to a prop from that perspective
Well, you've trained your AI using presumably a bunch of data from the internet. Which is really problematic since it's likely you haven't asked any of the content creators for permission to use their content for commercial purposes.
And you're using a Naruto video to demo with, which is also covered by trademarks, copyright, etc.
Also, when I go to the website and click on Privacy or Terms at the bottom, I get no information. That's pretty bad.
Ok busy wrapping up this project, had given up the ghost trying to follow my brief I'd initially penned when Brawl2 kicked off back in May. Anyway so just in the last three wks decided to pivot across making a 3D concept....well sort of, that seems like currently it's predominately morphed into something else entirely but I still wanted to finish because not only time and effort spent had actually a blast working on it, however personally real lesson learnt (note to self) perhaps next time best to plan out things before diving in.
Update:
Using Ucupaint plus Kitops for texturing, the latter is a tri-planar workflow that enables materials to be applied without UV mapping, more about it here whereas ucu comes shipped with blender. As far as I'm aware based on layer painting functionality in a similar vein too SPainter or Photoshop which I'll probably use to create grunge/dirt weathering....etc
Test Bake - Tyre tread
Base materials via EEVEE and Cycles Material System:
Even at this stage confident we'll meet the deadline