"This is a lot to digest. There really should be some online courses that
cover secondary forms; there are so many considerations and things to
be aware of, it could very easily be its own topic..."
Actually, Scott Eaton one of the founding artists behind digital sculpture had authored many of the fundamental concepts/principles you're currently grappling with for example - Anatomy for Artists I might also add peer review offered thus far is quite exceptional and as a point of reference I'd say your journey has imo gotten off to a great start, so keep at it. One other thing I'll mention is that mental health issues prevail throughout the creative sphere irrespective of medium, in my mind perhaps endeavoring upon a targeted artistic pursuit one will initially as an untutored novice resort or attempt to define their self worth via ones creative ability however without going into further depth beyond the scope of this thread, in terms of agreement totally side with @Muzzoid response above.
Hey man, you are putting in the hard yards, you ARE putting in the effort and time, and for the most part you are doing well. You are RIGHT on the cusp of leveling up, it's just going to take stepping back and considering the process a bit. I also apologize if I've been a little blunt here.
Let me see if i can break this down a bit better, when I'm talking about art being about perception, I'm not talking about some abstract concept of looking harder. your brain is literally doing signal processing on everything you see and interpreting it. Your brain is literally changing how it processes information when studying art.
The mechanism which our perception gets better is a ratchet. You make a perception, you then check that perception and prove that it was wrong. Every time this happens, your perception improves. The point of external feedback is not to give you theory, (you can get theory from any ol book or video), you are renting our perceptions in order to drive your attention to the areas you didn't know needed attention, which drives this loop.
That's all a bit abstract. So let me put this in practical terms. The pattern I always see with students, is I give a paint-over, pointing out something. Then most of the time they do an iteration, but it's applying the concept in a limited way. What you want to do instead, is instead take the advice and apply it as strongly as you can. How can you capitalize on an external perception as much as possible.
My advice of varying the edges of the form, you just applied it to the one point of the form. What if you instead went to every single form, and added crazy variation of edge hardness. TRY and take it too far. Really get under the skin of what the commenter was trying to get at.
Feels like the critique already given either stayed relevant or become relevant again.
Like this part, based on @Muzzoid's advice about edge variety, was an improvement (in my amateur eyes), but then you seem to have undone it in later iterations:
These characters are being done for a small FPS game called E X C A V A T I O N. They are modeled and textured in SketchUp Make, then exported to Blender for animation and further exporting.
This is MTU (Martian Tactical Unit) suit, work in progress. The protagonist is an MTU operative. Video of the model (2:07): https://youtu.be/RyXkcY2mOjA?t=127
As is our tradition on April 1, the anniversary of our immaculate birth, we present you with our new forum theme. May your day be covered in sweetness.
Hi all~ I'm excited to share my latest personal art Teemo Arcade! Its based off of a concept from Riots mini game Jinx Fixes Everything, which takes place in the Arcane universe. I feel very proud of the way it turned out, I hope you will check it out, and let me know what you think!!! https://www.artstation.com/artwork/oJBznL?notification_id=7028909701&commentId=8668572