Hello, I'm attempting the harmonic scene. So far did the blockout, some lighting and rough color blocking.
NikhilR said:@Rima
While it is normal to lift inspiration from the films other licenses, I just felt that with ubisoft it felt really predictable that this is what they would do, and in a very superficial way.
All their games are really similar and I'm just not sure if there was an alternative that they disregarded because they either were too comfortable with their approach or they are simply a lot more risk averse than respawn.
For Disney it really was a matter of which company would take this idea on, since Respawn had refused it and stood their ground to make a game on Jedi.
Jedi Survivor is very dark souls, and the Mandalorian is really gritty in how it approaches loss and consequence.
The irony with Kay, is that in wanting to make her relatable they went with a trope making her a wholly forgettable character like Rey.
Like sure the game will have a niche audience that can relate to it in the same way how there are fans of the live action Little Mermaid, and its great that the game does have aspects that faithfully recreate the environment and ambience of the 80's
But had there been a culture where studios actively licensed tech they dont have instead of focusing on poaching employees that developed the tech in the hope for creating something proprietary, we may have had a better game in a shorter time.
The largest expense in video games is marketing and I find it difficult to justify that cost.
If that cost was moved over to sustain a more cooperative approach we wouldn't need marketing to keep convincing gamers on what to buy, the games being developed this way would speak for themselves.