Hi all, I'm having trouble getting GoZ to work with Max after I updated to ZB4r4. I remember it working before and I haven't updated Max. If I open for instance, the Rhino project in ZBrush and press the GoZ button, it just thinks for a minute and prints "File saved successfully" in the status bar and that's it. Nothing…
I am truly a beginner. I'm trying to get a hold of the workflows for creating models and environments For this one I want to use decals for all the details on the model, I think the best way to do this is with a decal atlas. The original concept is by Max Margarit:…
Hey I was wondering if there are any stipulations in importing rigging from 3DS Max into UDK. Are there specific things I need to do to prep a max scene before I import it into UDK?
Autodesk Launches 3ds Max 2009 Entertainment Software and Introduces 3ds Max Design 2009 for Design Professionals, http://biz.yahoo.com/prnews/080212/aqtu080.html?.v=40
I second max 2011. It works better for me, and you have all the new and latest options available to you. And whats best about max 2011 imo is that you can save out max 2010 files. This means that if you need to open your work in max 2010 for some reason (in my case I work freelance with people who do not have max 2011 and…
Hey there PC I'm working on an art test to get my first job, and the instructions I was given says that when I send out my files to them that it has to be able to open in Max 7. However, I don't have max 7, just max 2008 - and I was curious how I would go about efficiently converting my file to an older version. I know how…
I'm taking max to the next level and am watching a tut on max script. to cut to the chase.... So, the instructor put this line into the listener.... which works for him(using Max 6): addModifier (box height: 100.0 length: 10.0 heightSegs: 15)(bend bendAngel 90) What is the current correct way to type this? I get this error…