Work in progress of my own version of Ciri. I've been working on it
as I play through The Witcher 3 (still not finished). Lots of things I
still want to work on, particularly redoing the skin detail. I was going
to wait to finish it before posting, but since I might not have time
for a bit I thought I'd post to see if anyone had any feedback or ideas.
Second entry for the fan art contest Lab Zero Games made for Indivisible. Such a fun project to work on and I hope I have the time to work on more pieces based on their work.
Making a dirt road in designer, based the technique for the rocks off josh lynch's tutorial. Still Working out the dirt detail not entirely happy with it.
Hehe my first post. I made this model for a college work, the objective was made a "self portrait" in 3D with a cartoon style. how I had to do the work, so I decided to learn and try substance painter to improve my skills, and I'm realy impressed with the software and how it's easy to use.
hi guys this is what i'm working on, it's a low poly island... and i'm thinking to add some characters and extra animation.... your opinions are welcome..
Replies
lovely clean stuff!:) Just a little nitpicking: LMG actually stands for Light Machine Gun and not large machine gun
Work in progress of my own version of Ciri. I've been working on it as I play through The Witcher 3 (still not finished). Lots of things I still want to work on, particularly redoing the skin detail. I was going to wait to finish it before posting, but since I might not have time for a bit I thought I'd post to see if anyone had any feedback or ideas.
dynamesh> zremesher
ArtStation: https://www.artstation.com/artwork/dLwYwI finally sat my ass down and tried to sculpt something in Zbrush. Not sure why I didn't pick it up before, it's a wonderful app.
Artstation post
https://www.youtube.com/watch?v=sHRJCIJCW98
Updated a bit:
did some major design change for him
Something I started ages ago and finished yesterday. Crits are welcome.
fantastic! haha
Love it!
8]
My latest work in progress, a MG42
and a youtube timelapse https://www.youtube.com/watch?v=IBVU6vqSgSY
Still Working out the dirt detail not entirely happy with it.
Working on LP
Tim, the Gallywix piece is real nice!
Here's the Final render of Nami off One Piece. Concept by Gop Gap.
AS: https://www.artstation.com/artwork/n4QRO
Cheers.
Cobray StreetSweeper. A personal weapon project . Modeled in 3ds Max and textured with Quixel Suite 2. 8.5k triangle count, 2048X2048 maps.
Cheers!
More screenshots : https://www.artstation.com/artwork/RLYQX
Time to add rocks all over! Actually started already but Blender doesn't seem to like instancing
Been messing around with substance painter these past few days. Did this one this morning. Pretty happy with the result
Still a bunch more cleanup and what not to do but hes getting there!
you can see my process here: http://polycount.com/discussion/156017/deathwing-bust#latest
https://www.youtube.com/watch?v=PT6axskrZ3E
Hair uses a modified version of this material: https://forums.unrealengine.com/showthread.php?63555-FREE-Hair-Material
The industrial-scale engine component of the generator. Less reliance on reference for this one, so I'm even less sure how accurate this is!
concept by Erik van Helvoirt
http://polycount.com/discussion/161744/krok-battle-chasers?new=1
Wip/Progress:
Loving the works peeps, nice work Ant.!
I made this model for a college work, the objective was made a "self portrait" in 3D with a cartoon style.
how I had to do the work, so I decided to learn and try substance painter to improve my skills, and I'm realy impressed with the software and how it's easy to use.
3D Viewer HERE
here it's another pic
and this is a video i made of it
https://www.youtube.com/watch?v=oPJ6jzjbap0&feature=youtu.be