University of Hertfordshire School of Creative Arts

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Welcome to this thread

BA & MA 3D Games Art & Design - (BA) with Optional Sandwich Placement/ Study Abroad

Showreel 2016


University of Hertfordshire School of Creative Arts


Neil Gallagher, Award Leader for BA & MA Games Art. The video below is to help any students that are thinking off applying to BA Games Art, on this channel there is also advice for 3D Animation2D Animation and VFX. The work in the video are examples from student applicants that are currently on the course. Good luck and feel free to PM me if you have any questions.


This showreel contains work from all of the the University Of Hertfordshire digital animation programmes Bachelor of Arts degree strands: BA 2D & 3D Animation // VFX and Games Art


And here is the MA Games Art showreel




BA Courses, there are lots more creative courses on offer, these are the courses under the animation group.

BA (Hons) 2D Digital Animation | http://www.herts.ac.uk/courses/2d-animation-and-character-for-digital-media

BA (Hons) Games Art | http://www.herts.ac.uk/courses/3d-games-art-and-design

BA (Hons) 3D Digital Animation | http://www.herts.ac.uk/courses/3d-computer-animation-and-modelling

BA (Hons) Visual Effects | http://www.herts.ac.uk/courses/visual-effects-for-film-and-television

MA and PhD, click here for more details


This is our home, The Film Music and Media Building, the animation courses have the middle floor.
post-1312-1325725093jpg An article in 3Dworld magazine rating us as one of the best courses in the world to study 3D
3_D_World_2012_04_HQ_53jpg

Any questions then PM me, Neil Gallagher, Programme Leader, BA & MA 3D Animation and Games Art

And here are the course details.
http://www.herts.ac.uk/courses/3D-Games-Art.cfm


UHAnimation degrees get fully Skillset approved!
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The University Of Hertfordshire has received full Skillset accreditation.

University Of Hertfordshire Ba(Hons) 3D Animation
University Of Hertfordshire Ba(Hons) 2D Animation
University Of Hertfordshire Ba(Hons) Games Art

To say that we are proud of this achievement is an understatement. To gain such a high recognition for all of our programmes is down to the hard work and dedication of the Staff, the enthusiasm and quality of our Students, and the support of our amazing Alumni.

If you would like to talk to our students in person then you can post here on our student forum. www.3dhit.co.uk

Social sites are run by UH Alimni with some tutor input:

You Tube- http://www.youtube.com/user/uhanimation

Vimeo - http://www.vimeo.com/uhanimation

Twitter - http://twitter.com/#!/uhanimation

Facebook - http://www.facebook.com/uhanimation



The Games Art course has a strong emphasis on the study of software tools and teaches all the cutting edge software you need to get into the industry: Maya, 3DSMax, Zbrush, Mudbox, Photoshop and many more and uses both the Unreal engine and the Crysis engine to enable students to gain access to all the professional tools needed in the industry.

The course explores digital modelling of characters and environments, and helps students to develop animation as well as shader techniques and level creation. You will be taught to create optimised geometry and textures and apply them to game engines, gaining an understanding of the technological restrictions of realtime 3D graphics. Also high to low resolution surface transfer modelling is taught as well as producing high resolution models for promotional material.

The main emphasis of the course is on the student becoming a “Games Artist” so a full day of study during the duration of the course has been allocated to life drawing and clay modelling to help develop a rounded portfolio as well as having live visits from Scott Eaton and Jeni Fairey from Madame Tussauds. So even if you start from a more technical back ground you will be taught the fundamentals of art, composition, colour theory and much more which are essential to gaining employment in the Games Industry.

The first year is like a foundation course where you have a taster of all the BA digital animation courses which are 3D, VFX, 2D and Games Art before choosing your specialization.

We have many open days during the year so feel free to come and look around our state of the art University that teaches twenty seven thousand students per year, has a £40 million night club and dining area, swimming pool, climbing wall, gym and over a thousand societies waiting for you to join - so if you like canoeing, walking, going to the cinema or playing the didgeridoo, there is always a club for you.

The University of Hertfordshire is 20 minutes by train from London’s “Kings Cross Station” and three stops on the underground to the Buzzing Soho industry where Sony Computer Entertainment Europe has its headquarters. By car it’s just off the A1 and 20 minutes drive from the M25 http://maps.google.co.uk/maps?hl=en&tab=wl

Testimonials

Aidan Gibbons, CG Lead & Mill+ Director, The Mill London

"The University of Hertfordshire’s Visual Effects work really impressed us on the live projects we ran with them; we feel that their students are the ones to watch at graduation time."

http://www.themill.com/

 

Hans Bacher, Art Director | Disney

“Great student films, and a great showreel! you have some very talented students”.

http://www.disneyanimation.com/

 

Ian Yarwood-Lovett | Franchise Art Director | Microsoft Games Studio

“Visiting the UHanimation course was a real eye opener for me; the quality of work produced coupled with the enthusiasm of the students makes this course one we’ll be watching very closely in the future.”

http://www.lionhead.com/

 

John Laws | Head of Art | Frontier

“UH is one of the few Universities teaching the correct fundamental skills required by the games industry, you have the right mix of traditional theory and cutting edge digital art creation, and understand that the tech is a tool rather than the end in itself. I’m impressed.”

http://www.frontier.co.uk/

 

Jolyon Webb | Senior Art Director | Natural Motion

“We found the University of Hertfordshire students well-informed and focused; we were impressed with what we saw.”

http://www.naturalmotion.com/

 

Louise Ridgeway | Head of Animation | Rare Ltd | Microsoft Games Studio

“They are one of the top universities for the industry at the moment, with another outstanding show of effort and commitment by a great bunch of enthusiastic students and staff.”

http://www.rare.net/

 

Paul Gaboury 3D Product Development Manager Pixologic Inc

"The student work coming out of University of Hertfordshire is studio ready. Just watch the showreel and you'll see how talented the students are at this school. I always enjoy seeing what the students at the University are creating with ZBrush and are always blown away by the top notch quality."

http://pixologic.com/

 

Shelley Page, Dreamworks.

"The animation students I met at Hertfordshire were both talented and articulate with some very good work - and I'm looking forward very much to seeing the completed final projects this year"

http://www.dreamworksanimation.com/

 

Tara Saunders | Studio Art Manager | Sony Computer Entertainment | London Studio'

"The University of Hertfordshire has provided our studio with some talented graduates in recent years. It's definitely one of the courses to watch for upcoming talent"

http://www.scee.presscentre.com/

 

 


We have two gyms
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Companies setup by UH grads


http://rewind.co/
http://www.thepondstudio.com/
http://nadom.co.uk/
http://rendernow.co.uk/home-version-2/quote/
https://vimeo.com/overthrowmotion
http://www.aniboxx.com/
http://www.villainswearblack.com/
http://squareedge.co.uk/
http://www.graphicsbyjack.com/




Games studios where our Alumni work:

Activision (Shanghai)
Activision (UK)
Apache Solutions Ltd
Babel Media
Beatnik Games
Bioware
Blitz Games
Bohemia Interactive Simulations
Climax
Creative Assembly
Crytek UK
Digi-Guys
Dovetail Games
DR Studios
Electronic Arts
Epic (USA)
Eurocom
Eutechnyx Ltd
Exient
FortuneFish Ltd
FreestyleGames
Frontier
Frozenbyte
Full Fat Games
Geomerics
Gusto Games
Headstrong Games
Hothouse Creations
Idle Creations
Ignition London
Jagex
Juice Games
Keen Games
Kuju
Lionhead Studios
nDreams
Nektan
Nintendo
Outso
PlayerThree Ltd
Playfish
Playground Games
Plumbee
Poly Assets United Inc
Psychotron
Radiant Worlds Ltd
Rare-Microsoft Games
Real Time Worlds
Rebellion Games
Related Designs
Reloaded Productions
Remode
Rockstar North
Rocksteady Studios
Slinky Pictures
Sony-London Studio
Sony-Cambridge Studio
Space Ape Games
Spiral House
Splash Damage
Square Enix
Supermassive Games
Traveller's Tales
Twimler
Ubisoft (Singapore)
Ubisoft - BluByte (Germany)
Zoe Mode


3D, 2D & VFX :

Activ8
AixSponza
Analog
Ancha
Aniboxx
Animated Storyboards
Anthem Studios
Archipelago
Atomic Arts
Atticus Finch
Axis Animation
Azimuth Post Production
Baby Cow
Base Black
Big Red Button
BinWeevils
BlinkInk
Blue Zoo
Boutiq
Caboom
The Character Shop
CherryCherry
Cinesite
Click 3X
CoolToons
Cult Toons
Cumi Ltd
Digi-Guys
Digipost New Zealand
Disney Production
DixonBaxi
Double Negative
Factory Fifteen
FireStep
Flickerpix
Fluid Pictures
The Foundry
Framestore
Gener8
Gentlemen Broncos
Glassworks
Glowfrog
Gnu Films
Happy Finish
Hi-ReS
Huge Media
ImpossibleTV
Infinite Frameworks
Inspidea
Jellyfish Pictures
Jim Henson's Creature Shop
Kavaleer Productions
Kazoo Creative
Keyframe Studios
Laika
Les' Copaque
Lupus Films
Mainframe
Method Studios
Milk Visual Effects
MNC Animation
Moving Picture Company
Munky
The Mill
Nadom
National Space Centre
Natural Motion
nDreams
The Neighbourhood
Neon
Nexus Productions
Nomint Pictures
Nuframe
Nvisage
Nvizible
One Dead Pixel
One of Us
Overthrow Productions
Passion Pictures
Picasso Pictures
Picture House TV
Pipedreams 3D
Pixomondo
Plowman Craven
The Pond Studio
Postyr Post Production
Prime Focus
PTE media
Pumphouse Productions
Qvisten Studios
Realise Studio
Realtime UK
Redvision
ReelGood
Rewind FX
Rise FX
RJDM Animations
Rushes
Saddington & Baynes
Selex SI
The Senate VFX
The Sex Pixels
Sherbert
Smoke and Mirrors
Spider Eye
StitchthatTV
Storm Studios
Studio AKA
Studio Liddell
Sudden Black (SBTV)
Th1ng
The Third Floor, Inc
Tidal Films
Uber
Union VFX
Villains Wear Black
Vine Post Production
Visual Method
Windmill Lane VFX
Zoo Films


Arch Vis

ArcMedia
AVR London
BAM Design
Build
Crystal CG
Foster and Partners
Last Pixel
Miller Hare
PreConstruct
Real Visual
River Film Communication
Rock Hunter
Smoothe
Square Edge
Tiger X
Tinderstone
Uniform
V-Real
Vyonyx




Product Visualisation

A.i.Solve
Autonomy
Bentley Motors
Burrows CGI
The Creative Partnership
Dialectyx
Douglas Fisher
Firedog Design
Fusion Medical Animation
HMX Media
MediaSphere Ltd
Odd Boy
Random 42
Sparkle Media
Taylor James
Tekuchi
Wilma Studios



Thank you for reading and if you have any further questions please feel free to PM me or post below.

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Replies

  • littleclaude
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    littleclaude interpolator
    University of Hertfordshire Student film, Vincent Chai, World War who is now working at Creative Assembly

    Production break down - here is a link to the film http://vimeo.com/1470875

    conceptart05_01.gif[vv]1470875[/vv]
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  • Chipmunkzors
    The Demo Reel looks great! :)

    Just a few questions in regards to the 3d Games Art Course:

    1. Why do you visit the topic of Sound Creation on a 3D art course?

    2. At which point on the course are Work Placements entered on? Third Year?

    Thanks
  • littleclaude
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    littleclaude interpolator
    Hello Chipmunkzors

    Thanks for the kind words, the reason we look into Sound Creation is due to the nature of making great looking animatics, we have to cover not only sound but cinematography, compositing, pitching, story telling, story pitching and a whole lot more. The students are transformed into industry facing graduates with the correct arsenal of tools to enable them to gain employment in the Games Industry. Topics covered include the creation of character and environment art, gallery website, DVD showreel, personal and production portfolio. The majority of undergraduate time is spent on practical project work, software, art based workshops and lectures.



    As for work placement its after level2, one year in the indsutry and then back to finish off level 3. While its only optional it’s something that we are actively promoting the students to do. The students that do come back after a year in the industry are in the zone and hitting all the right notes for a great looking 3D portfolio.


    Hope that helps :)

    [FONT=&quot][/FONT]
    The Demo Reel looks great! :)

    Just a few questions in regards to the 3d Games Art Course:

    1. Why do you visit the topic of Sound Creation on a 3D art course?

    2. At which point on the course are Work Placements entered on? Third Year?

    Thanks
  • littleclaude
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    littleclaude interpolator
    We have some great new talent this year, watch out for some of our new students films they are looking great.
    I will start posting up some of our students work from time to time.

    Real time
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  • samgriffiths
    Interesting..How important is drawing for an entry portfolio?
  • littleclaude
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    littleclaude interpolator
    Interesting..How important is drawing for an entry portfolio?

    Hello Sam

    Drawing, colour theory, composition, balance are all great quality’s to see in a portfolio and we are happy to teach students up from zero knowledge of 3D so long as they have good art skills, in fact when applicant’s have good 3D but poor artistic skills then we normally ask them to go and do a year’s foundation course and we encourage them to study a list of artists like George Bridgeman and look into books like The Skillful Huntsman.:thumbup:

    Applications are really good this year, well over a 1000 students already for 110 places for the various courses - BA Games Art, 3D, VFX and 2D which makes our jobs more enjoyable as we get to pick the cream of the crop. We also take time to do a presentation to all our applicants and spend between 10-20 minutes interviewing each student as they come from all over the UK and the rest of world these days.:poly121:
  • amotaf
    Hmm that showreel looks really fantastic, the whole idea of having strong 2d art skills has been the mantra of alot of artists on this forum. It's kinda nice to see that some universities are really taking 3d art seriously.

    Alas a course like this came round 5 years too late for me.
  • cw
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    cw polycounter lvl 10
    University of Hertfordshire Student film, Vincent Chai, World War who is now working at Creative Assembly

    Vincent's a little gem. :D I don't know if he's on these boards elsewhere but he's a good employee and knows his craft so I suppose it's a +1 from me for what it's worth. :)
  • littleclaude
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    littleclaude interpolator
    Hello Spartans

    Below are some examples of University of Hertfordshire BA Games Art reels and the company's they work for.

    Cavan - Eurocom
    http://ssfusion.com/
    [ame]

    Tom Frontier
    [ame]

    Charlotte - bentleymotors
    [ame]

    vincent - creative-assembly
    http://www.vincentch20.co.uk/
    [ame]

    Ash - Rareware
    http://ashleysparling.co.uk/

    I get asked all the time what an entry level Games Art reel should look like, while some students want to make a VFX reel or a short 3D animated film, that’s fine if you want to get into the film industry or visualization but a games company has little or no interest in these skills. You really need to have rendered and reel time graphics, poly counts, binary modelling, high to low resolution modelling, wire frames, texture swatches, some examples of LODs, good break downs of a project like concept art to finished piece, artistic skill and so much more.

    The BA and MA Games Art courses are becoming more refined every year and this year the BA Games Art course will have Jolyon Webb the Art Director from Blitz as our external examiner to help sharpen it up even more as well as the one going support from so many UK companies.

    Best Wishes,
    Little Claude
  • Tom Ellis
    LittleClaude -

    I must admit I'm of the 'skeptical of Game Art Courses, far better to learn in your own time' persuasion, but recently, after seeing some impressive success stories and what appears to be a massive improvement in the available courses, I am becoming more interested in the educational route.

    Those demo reels you linked in that last post are fantastic, and I've got a few questions. I'd appreciate it if you could offer some answers as in the past I've been round the infinite loop of University admin when trying to ask questions and having direct contact here with you might actually yield some success!

    Firstly, is the course fully accredited? I've read things that suggest Leiciester DMU currently offers the only 'fully recognized and accredited' Game Art BA but I'm not sure what they mean by that.

    Secondly, do you, or do you plan to offer any kind of distance learning based course. The primary factor for me not considering a BA seriously right now is that I've been in full time employment for a few years now, have a house and car, and to then go to a full-time student life style living on student finance and part time income would be very tricky I think.

    And lastly, how much 'extra-curricular' time was put into developing skills by those students whose demo reels you linked? Is that a realistic representation of the average level of skill across the whole class or are they a select few who dedicated a huge amount of outside time to really further their ability? This is the burning question to be honest because right now, I'm pretty much cramming every spare minute I've got into learning game art myself and with the help of people on this and other forums, so I'm keen to know how much a BA course would actually help me.

    Again, great looking work and I'm looking forward to your response!
  • haiddasalami
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    haiddasalami polycounter lvl 8
    @creation: Ill offer my two cents regarding school and taking a game art course. If you have the motivation to work on projects yourself go ahead. To me school is, meeting people and building connections, easier to get projects done and if you have good teachers, learning some new stuff/methods thats probably not online/getting help maybe faster and easier since its direct contact.
  • littleclaude
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    littleclaude interpolator
    Hello Creationtwentytwo

    In answer to your questions…

    1/ Our faculty is Skillset accredited. The BA Games Art course has just seen its second set of students graduates so it will be getting Skillset accreditation within the next few months.

    2/ Unfortunately we do not offer a distance learning based Games Art course but it’s a great idea as we are being asked all the time so we will think about it.

    3/ The University of Hertfordshire BA Games Art course is a full time 4 - 4.5 days per week course. All the above showreels are from projects and briefs but believe me the students have to produce a lot more work with projects like making reel time and rendered trailers, portfolios, production portfolios, personal websites & blogs, full production story boards, life drawing once per week throughout the three years and more drop-in after study classes, clay sculpture, acting classes the list goes on and that’s not to even mention all the written work. I take my hat off to our students as they have to produce a lot of work but then that’s what will be expected from them in the real world.

    As for learning at home verses going to University I would second what “haiddasalami” says, if you have the will power to spend months or even years at home going through tutorial DVDs and forums then go for it but if you don’t have much knowledge of self learning or find it hard to dedicate the time to self learn then I would say University is the way forward. There’s much more to university than just studying. It’s a great opportunity to broaden your horizons by meeting new people and discovering new interests.

    Our students have lots of fun, going for nights out in London “20minutes to Kings Cross” or going to the cinema, canoeing, playing console games together or going out to our new 44 million pound night club the UH campus also has a huge swimming pool, gym, Tennis, squash & badminton courts or if you have a head for heights you can climb our huge climbing wall or if you are a gentle soul then join one of our clubs and societies so you can go walking or playing the didgeridoo :) or what ever it is that you like doing in a group there are over a 1000 societies and if there is not one that you like then we encourage you to make one, all you need is 20 signatures and we will give you support and an area to do what ever it is you do and with twenty seven thousand students I am sure there will be like minded students.

    For more information on student life go here.
    http://www.herts.ac.uk/why-us/student-life/

    I hope that has cleared up your questions, feel free to ask any more, by the way we have a one year or two year part time Masters Degree which might suit you.


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  • Tom Ellis
    Thanks LittleClaude, much appreciated.

    It does look like a fantastic course, and the campus sounds great too. I'm kinda torn about whether to apply. Obviously I've got a lot of financial commitments as I mentioned, the only way I could really do it is to study part-time and maybe travel down for the lectures, the campus is about an hour drive from me so it's not too bad.

    But then I'm thinking, that's a 5 year course, and in all honesty I would hope to be employed by then, and if I look how much I've developed on my own in the past 12 months, then hopefully if progress continues I'll certainly be applying for jobs long before the 5 years is up.

    It's a real shame these courses didn't exist about 5 years ago! And who knows, if things don't go to plan I may decide to apply anyway.

    Thanks again for the reply!
  • xvampire
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    xvampire polycounter lvl 11
    this is cool, i read all the curriculum coverage.
    seems promising.

    i keep getting email asking about school, sometimes i feel confused to answer them because i went trough irregular education.

    i d reccomend this school too to them
  • littleclaude
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    littleclaude interpolator
    Our students made this, I hope it helps. :)

    [ame]
  • littleclaude
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    littleclaude interpolator
    Just thought I would showcase a few more of our students work, I need to post them up on Youtube as it looks like Vimeo is not linked on this website? any answers?

    [vv]9023031[/vv]
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    [ame]

    And not forgetting the magic Banjo Awards :) thanks to Microsoft Games Studio's
    [vv]5844685[/vv]

    More to come soon:)
  • littleclaude
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    littleclaude interpolator
    It's been a great year at the UH, we just thought we would post some of the students work from last year for you to enjoy, more to come soon.


    We had 762 applicants for 90 places last year so the students are getting better and better. We are just starting to ramp up for Christmas and get ready for a new batch of films and showreels, Ill be back.:)

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  • littleclaude
    Offline / Send Message
    littleclaude interpolator
    And a pinch of hand drawing :)




    finalnewyorkconcept.jpg

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  • littleclaude
    Offline / Send Message
    littleclaude interpolator
    VIMEO TEST........:poly127:
  • Habboi
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    Habboi sublime tool
    Hertfordshire was my first choice three years ago but the interviewers didn't accept me and for that I am grateful because I met some good friends at the university I ended up at.

    While they did encourage me to take a drawing degree for a year I always argue drawing helps but isn't always needed as long as you understand your drawings and can produce quality 3D content from that.

    However from what I remember it seems the course was more character / animation which wasn't what my portfolio at the time was showing.

    Anyway it's nice to see a university actually teach current gen techniques and the student work is impressive indeed!
  • samgriffiths
    Habboi wrote: »
    Hertfordshire was my first choice three years ago but the interviewers didn't accept me and for that I am grateful because I met some good friends at the university I ended up at.

    While they did encourage me to take a drawing degree for a year I always argue drawing helps but isn't always needed as long as you understand your drawings and can produce quality 3D content from that.

    However from what I remember it seems the course was more character / animation which wasn't what my portfolio at the time was showing.

    Anyway it's nice to see a university actually teach current gen techniques and the student work is impressive indeed!

    I had an interview at hertfordshire, when I got there different receptionists sent me to like 3 different places so i ended up missing my interview, saying screw it , and went to abertay instead.
  • littleclaude
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    littleclaude interpolator
    I had an interview at hertfordshire, when I got there different receptionists sent me to like 3 different places so i ended up missing my interview, saying screw it , and went to abertay instead.

    We are building a new reception as we speak, Our University is over two campuses and has 24,000 students so when it’s in full swing it is quite hard to know where to go but I take what you said very seriously so thanks for sharing, I will take it up with reception ASAP.

    Does Abertay have a showreel? I would love to see it.

  • samgriffiths
    We are building a new reception as we speak, Our University is over two campuses and has 24,000 students so when it’s in full swing it is quite hard to know where to go but I take what you said very seriously so thanks for sharing, I will take it up with reception ASAP.

    Does Abertay have a showreel? I would love to see it.

    Here is the clip on Youtube shame Vimeo does not work I find it so much quicker.
    http://www.youtube.com/watch?v=-jOkEPdLULs&feature=player_embedded


    This is good news, considering I only applied and knew about Hertfordshire because I saw this exact thread around this time last year.
    A different set of cards and I would be there right now.
  • gilesruscoe
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    gilesruscoe polycounter lvl 7
    I've applied to Herts to start in september 2011, i should have an interview in the next two months (hopefully) what can you suggest i bring? i have a pretty large 3D portfolio, how nessessary is the 2D drawing... i have a couple of sketches here and there and a half finished sketched book, but most my anatomical study is done sculpting in Zbrush... would that be an OK substitute for life drawing?
  • XenoKratios
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    XenoKratios polycounter lvl 8
    Everything about this thread reminds me of sex.
  • littleclaude
    Offline / Send Message
    littleclaude interpolator
    I've applied to Herts to start in september 2011, i should have an interview in the next two months (hopefully) what can you suggest i bring? i have a pretty large 3D portfolio, how nessessary is the 2D drawing... i have a couple of sketches here and there and a half finished sketched book, but most my anatomical study is done sculpting in Zbrush... would that be an OK substitute for life drawing?

    Hello

    Put in just your best 3D models and if you can flesh it out with some wireframes, sketches, AO pass and maybe some research like a small mood board to make a double page spreed for every 3D model that would be great. That way you only need to show 6-10 3D models. If you are new to 3D then flesh out your portfolio with Art work, pastel, life drawing, Oil Canvas or anything that you have tried we are an arts based course "Games Art". The majority of applicants have tried 3D, at least at the modelling stage, so you would need extremely good traditional skills to stand out against them. We do still accept students without 3D experience if there art work is exceptional good and they are very keen but they are becoming rare cases.

    At Hertfordshire we interview into May usually, but the May applicants have usually applied by the end of March - obviously by that point there are very few places left, so competition for them is rather fierce, last year we had over 800 applications for 90 and maybe double through email and forum enquiry and this year I am sure the figure will go up as the fees are changing the following year.

    We interview everyone for 15-30 minutes to make sure we are taking on the right kind of student, last year we made an exception to the rule when an applicant with okay art skills for a 23 year old explained he has found it hard to fit in the time for his 3D and art skills as he has been on the UK Olympic Ice skating team since leaving school J so he found the tipping point.

    Our point system has gone up to 280 points this year and we require a minimum level of GCSE English and Maths or our application system will automatically reject you. That's nothing to do with the animation courses, it's a filter put in place by the management who noticed we had gigantic amounts of applicants last year so then realised they could increase the requirements without worrying about whether we were going to fill the course or not.

    We are happy to look at applicants 3D and Art skills if the system rejects you, lots of new applicant post up on our student forum www.3dhit.co.uk and the students and Lecturers are happy to give you feedback until you reach a level that is worth interviewing.

    Of course if you are from outside the UK and the automatic filter rejects you because it doesn't recognise your qualifications (it shouldn't do this, it is supposed to send a query to a admissions staff member to check any non UK applicant manually) get in touch with me and I'll find out what happened.

    If using Zbrush the default red wax shader is not the best for showing your work off - something pale grey with a slight specular or matte quality work well - that sort of shader can't hide errors in the mesh, whereas a lot of the fancy looking metallic / wax shaders make it hard to see what has been modelled. Also are you working from a supplied base mesh or is this being sculpted out of Zspheres, or are you modelling the base mesh yourself? If you make the base mesh yourself please show a screengrab of that next to the smoothed high poly version in Zbrush so we can see your edge topology / basic form. Assuming the character design is not Super Mario etc, you can put in the concept design with your work, but label it as someone else's work clearly - the reason for showing this is we can then see how well you were able to match the concept.

    If you are interested in character creation then personally I love seeing good anatomical knowledge and one or two animal sculpts with a photo comparison next to the final render. Read up on George Bridgeman and practise his style.

    If you are interested in Environment, Asset or Vehicle then go and do some location drawing, spend the day in the nearest large town or city and if it’s raining then go to the station, library, Pub, Cafe or any other sheltered building that you can draw inside the building or looking out the window while you have a hot chocolate....yum yum now where is my sketch book and hat I’m off out to do some drawing. :poly121:

    Best Wishes,
    Neil Gallagher - Senior Lecturer & Programme Leader MA & BA Games Art.

    Also for inspiration try these threads.
    http://3dhit.co.uk/index.php?showtopic=13139&st=0&start=0

    http://3dhit.co.uk/index.php?showforum=136

    And my favourite thread in the world. :poly124:
    http://www.conceptart.org/forums/showthread.php?t=870
  • littleclaude
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    littleclaude interpolator
    Some more images for the pot,

    level 3 students

    post-1581-1294402788.jpg


    post-1581-1294402939.jpg


    post-1581-1294403032.jpg




    post-1312-1295310142.jpg
  • littleclaude
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    littleclaude interpolator
    Level 2 asset project, 1 week under 1000 quads

    post-2204-1292367899.jpg



    Level 2, two week corner project.
    ac6f42.jpg
  • littleclaude
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    littleclaude interpolator
    Hope you enjoy this students showreel, he has just graduated from the Games Art MA.

    http://girishs.com/?p=219

    [ame]
  • littleclaude
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    littleclaude interpolator
    Everything about this thread reminds me of sex.

    Can we use this quote in our publicity? wish we could haha!:poly124:
  • littleclaude
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    littleclaude interpolator
    post-1312-1295772610.jpg


    post-1312-1295771370.jpg


    post-1312-1295771389.jpg

    post-1312-1295771408.jpg

    post-1312-1295772013.jpg

    post-1312-1295772406.jpg

    post-1312-1295772426.jpg

    post-1312-1295772441.jpg

    post-1312-1295956945.jpg
  • littleclaude
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    littleclaude interpolator

    Scott's showreel: he still has until the end of May to jazz up his showreel but we think its looking great already. :)

    His website can be seen over at: ScottHomer.co.uk


  • BorisK
    ahahaha dude, i was meant to apply to Herts, i dont know what happened lol. i just ended up at a different uni

    i've seen some of these pics and reels at the Games/Brain Eden events. you guys def dropped some jaws. and i love how you get students to render in game engines

    do you guys do postgrad too........or is it just Abertay lol
  • littleclaude
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    littleclaude interpolator
    Thank you BorisK :)

    Some high rez images for you.

    post-1312-1295771192jpg

    post-1312-1295771274jpg

    post-1312-1295771247jpg

    post-1312-1295771329jpg

    post-1312-1295771319jpg

    post-1312-1295771341jpg

    post-1312-1295771351jpg

    post-1312-1295771360jpg
  • littleclaude
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    littleclaude interpolator
    BorisK wrote: »
    ahahaha dude, i was meant to apply to Herts, i dont know what happened lol. i just ended up at a different uni

    i've seen some of these pics and reels at the Games/Brain Eden events. you guys def dropped some jaws. and i love how you get students to render in game engines

    do you guys do postgrad too........or is it just Abertay lol

    Hello, here is some information for you.

    here are the course details.
    BA Games Art
    BA VFX
    BA 2D
    BA 3D

    MA Animation (MA, PgD) Masters
    MA 3D
    MA Games Art

    And we can offer PhD level studys:)
  • BorisK
    wooooooooooop. this course is sooo me

    so do I need to get a 2.1 or higher for my BA to apply for the masters?? say if I don't get the grade can I persuade you guys with a portfolio?? my current uni focuses on flash coding/animating so i'm scared that might bring some of my marks down. im more of a 3D art person

    i'm definitely up for the PhD too

    i'll definitely tell the boys about the courses on offer. thanks alot for the links dude
  • littleclaude
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    littleclaude interpolator
    BorisK wrote: »
    wooooooooooop. this course is sooo me

    so do I need to get a 2.1 or higher for my BA to apply for the masters?? say if I don't get the grade can I persuade you guys with a portfolio?? my current uni focuses on flash coding/animating so i'm scared that might bring some of my marks down. im more of a 3D art person

    i'm definitely up for the PhD too

    i'll definitely tell the boys about the courses on offer. thanks alot for the links dude

    No problem, I will talk with you soon then :)
  • littleclaude
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    littleclaude interpolator
    Short film “War Dog” made by Level 3 students “Gary, David and David” at the University of Hertfordshire, we hope you like it.

    For more information on the students you can find it here.
    http://uhanimation.co.uk/2011/war-dog-ba-games-art-university-of-hertfordshire-2010-2/

    http://vimeo.com/22298712
  • e-freak
    This looks really good. Having been through a university course my self though, I'm wondering what the worse projects look like. So my two questions: Could you show something from the lower end of the gratidute's portfolios? What would be the worst part about your course, what's a potential trap for students?

    And - any infos on that Cryengine 2 project? It looked kinda cool, but I couldn't find a name or anything?
  • littleclaude
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    littleclaude interpolator
    Best of luck :) we start in 1 Months time
  • littleclaude
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    littleclaude interpolator
  • littleclaude
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    littleclaude interpolator
    I've applied to Herts to start in september 2011, i should have an interview in the next two months (hopefully) what can you suggest i bring? i have a pretty large 3D portfolio, how nessessary is the 2D drawing... i have a couple of sketches here and there and a half finished sketched book, but most my anatomical study is done sculpting in Zbrush... would that be an OK substitute for life drawing?

    Hello

    First of welcome, please come onto www.3dhit.co.uk and see what our students are doing, it’s our student and alumni forum where you can get lots of crit on your portfolio and ask students any questions you would like to know.

    You also might want to look at what our courses offer here http://uhanimation.co.uk/

    At Hertfordshire we interview into May usually, but the May applicants have usually applied by the end of March - obviously by that point there are very few places left, so competition for them is rather fierce, last year we had over 800 applications for 90 places.

    We interview everyone for 15-30 minutes to make sure we are taking on the right kind of student, last year we made an exception to the rule when an applicant with okay art skills for a 23 year old explained he has found it hard to fit in the time for his 3D and art skills as he has been on the UK Olympic Ice skating team since leaving school J so he found the tipping point.


    So onto the portfolio
    .........a good one :poly142: that’s always a good start, Now for what goes into a good portfolio.........

    Life drawings, studies of the nude from real life and show anatomy, proportion and foreshortening knowledge is great. If you don't have any make sure you attend a adult education course in life drawings so you can get some for your portfolio wherever you apply. If a college doesn't offer life drawing I would not go there.


    Put in just your best 3D models and if you can flesh it out with some wireframes, sketches, AO pass and maybe some research like a small mood board to make a double page spread for every 3D model that would be great. That way you only need to show 6-10 3D models. If you are new to 3D then flesh out your portfolio with Art work, pastel, life drawing, Oil Canvas or anything that you have tried we are an arts based course "Games Art". The majority of applicants have tried 3D, at least at the modelling stage, so you would need extremely good traditional skills to stand out against them. We do still accept students without 3D experience if there art work is exceptional good and they are very keen but they are becoming rare cases.

    Our point system has gone up to 280 points this year and we require a minimum level of GCSE English and Maths or our application system will automatically reject you. That's nothing to do with the animation courses, it's a filter put in place by the management who noticed we had gigantic amounts of applicants last year so then realised they could increase the requirements without worrying about whether we were going to fill the course or not.

    We are happy to look at applicants 3D and Art skills if the system rejects you, lots of new applicant post up on our student forum www.3dhit.co.uk and the students and Lecturers are happy to give you feedback until you reach a level that is worth interviewing.

    If using Zbrush the default red wax shader is not the best for showing your work off - something pale grey with a slight specular or matte quality work well - that sort of shader can't hide errors in the mesh, whereas a lot of the fancy looking metallic / wax shaders make it hard to see what has been modelled. Also are you working from a supplied base mesh or is this being sculpted out of Zspheres, or are you modelling the base mesh yourself? If you make the base mesh yourself please show a screengrab of that next to the smoothed high poly version in Zbrush so we can see your edge topology / basic form. Assuming the character design is not Super Mario etc, you can put in the concept design with your work, but label it as someone else's work clearly - the reason for showing this is we can then see how well you were able to match the concept.

    If you are interested in character creation then personally I love seeing good anatomical knowledge and one or two animal sculpts with a photo comparison next to the final render. Read up on George Bridgeman and practise his style.

    If you are interested in Environment, Asset or Vehicle then go and do some location drawing, spend the day in the nearest large town or city and if it’s raining then go to the station, library, Pub, Cafe or any other sheltered building that you can draw inside the building or looking out the window while you have a hot chocolate....yum yum now where is my sketch book and hat I’m off out to do some drawing.


    I hope that helps and look forward to meeting you soon.
    Best Wishes,
    Neil
  • littleclaude
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    littleclaude interpolator
    Information on the UH Animation Courses at the University of Hertfordshire


    [ame=" on the UH Animation Course at the University of Hertfordshire - YouTube[/ame]

    <iframe width="560" height="315" src="http://www.youtube.com/embed/8ytJjtKKxs4"; frameborder="0" allowfullscreen></iframe>
  • littleclaude
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    littleclaude interpolator
    The University of Hertfordshire is one of the top universities in the World according to the latest Times Higher Education, World University Rankings - a global authority on Higher Education.

    Out of all the universities in the World, the University of Hertfordshire ranks in the top 4% above Loughborough, Aston and Strathclyde. The rankings, compiled by the Times Higher Education magazine are based on excellence across teaching, research, citations, industry income and international outlook.

    Tim Longden Director of Marketing, University of Hertfordshire says: “We are immensely proud to be rated so highly among the 18,000 universities around the World. This is an exceptional performance which is a tribute to the dedication and the huge support from staff, students and alumni.”

    Out of the Country’s newer universities, Hertfordshire ranks in the top 3 worldwide making it the only new university in 19 years to have appeared in 2 world rankings*.

    The Times Higher World University Rankings 2011-12 is an annual ranking for universities across the globe. This year, universities in the UK ranked second in the world overall.

    http://www.timeshighereducation.co.uk/worl...12/301-350.html
  • littleclaude
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    littleclaude interpolator
  • littleclaude
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    littleclaude interpolator
    Here is one of four showreel WIP pieces, I thought you might like to see it being made, final hand in is mid February 2012 so any crit I will relay back to him.

    Rendered in UDK

    http://vimeo.com/33241321

    post-1312-1323220032.jpg
  • littleclaude
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    littleclaude interpolator
    Happy new year, thought I would leave you with an art test.

    post-1312-1325374572.jpg
  • Andreas
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    Andreas polycounter lvl 8
    Here is one of four showreel WIP pieces, I thought you might like to see it being made, final hand in is mid February 2012 so any crit I will relay back to him.

    Rendered in UDK

    http://vimeo.com/33241321

    post-1312-1323220032.jpg

    Dunno if I agree with that 'not dirty enough' crit... surely if its something that is supposed to grab the players attention, it does that by being slightly cleaner/brighter? Without going Mirrors Edge on it...
  • littleclaude
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    littleclaude interpolator
    Memories like fingerprints are slowly raising :)

    [vv]33657341[/vv]
  • littleclaude
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    littleclaude interpolator
    I hope you can make it to our UH Animation Film Day this year, May 30th 2012 - to book tickets go here, we will update the website nearer the time http://uhanimation.co.uk/2009/2009-animation-expose/

    We saw some great work from lots of Games Studios around the UK. I thought I would share some images and I will post up the Codemasters talk soon.

    Ahhh!! FCP what will I do without you to help me by cutting up all my films? anyone got a spare Flame suite they don't want any more:)

    Codemasters - Alan Parsons, Executive Producer & Mike Smith-Lead Artists
    post-1312-1325722488.jpg

    Lionhead, Ian Yarwood-Lovett
    post-1312-1325722734.jpg

    Mike Bambury - Sony
    post-1312-1325722775.jpg

    Phillip Hunt Studio AKA
    post-1312-1325722802.jpg

    Industry Panel
    post-1312-1325722627.jpg
13456714
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