Hi everybody, I'm working on revisiting the character of Vegeta of Dragon Ball for my Dissertation in 3D games modelling. Those are the concepts I've done and I'd like to have some feedback before to start the modelling process. I've spent a lot of time trying to achieve the right design for this character, the aim was to…
Hi Polypeeps, Been a while since I posted here. I'm brekaing my silence with this new piece! I'm going to be modelling this concept of Dragonball Z's prince of vengence- Vegeta by Astor Alexander.
hello guys this is my entry for character design contest i will try make the character Vegeta from DBZ series using my workflow - 3ds Max/mudbox/character creator/iclone . will be a chalenge, cause from now i have 6 days to create it lets go!
Hi everybody, I'm working on revisiting the character of Vegeta of Dragon Ball for my Dissertation in 3D games modelling. Those are the concepts I've done and I'd like to have some feedback before to start the modelling process. I've spent a lot of time trying to achieve the right design for this character, the aim was to…
This is the current state of my Vegeta model (Dragonball) and I was having trouble with the armor, It's very simple but I can't seem to think of a way to do all the trim on his armor. I believe my process is wrong and inefficient. So if anyone has any tips on how I could go about doing this that was be really cool! This is…
Hi guys. I need few answers, or whatever, on how to make next generation vegetation for games. If anyone from AAA studio can share a knowledge, that would be greatfull. I just made approach to that. Yesterday. So for now in game art it was something like this: Big branch with some leafs. Then you have to bend it, try to…
A personal project that I did to explore stylized character creation. Sculpted Body in zbrush Modeled cloth in Marvelous designer and zbrush Painted in 3D coat Textured in Substance Designer Rendered in Arnold Maya Comped in Nuke and photoshop Concept by XHE 1992
I've been looking on the freesdk documentation but I haven't found anything about setting up sprites for custom vegetation. I saw some similar topics on crydev but the websites are offline so I can't view them. At first I thought that sprites are just another LOD, but then I found that 'use sprites' option on the…
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
I've recently received an art test for an environment. I'm curious as to what would be the right way of doing things such as vegetation(mainly grass and small plants). The test is not of a nature scene or a forest where vegetation is the main component of it, but there is a bit of grass and such and I'm wondering if it…