Anyone know a way to hide viewport geometry when in the Unwrap_UVW modifier? When working in Editable Poly / Edit_Poly it's really easy to hide/unhide selected viewport geometry if it gets in the way, but I can't seem to find a way to do the same while unwrapping. You can hide selections in the floating "Edit UVWs" window,…
Hi guys,I need youre help to locate in the 3ds max's Customize User Interface Tab the "fields" to assign a shortcut to ring & loop (unwrapUVW-Edit UV). Under Customize UI/Keyboard/Unwrap UVW I found "Geom. Edge Loop/Ring Selection,but unfortunately that is the command for the viewport ring & loop selection,I need the 2…
bigger update: I crossed the buttons that have no functions yet - those are planned atm. but not yet added. Be carefull though as open UV-editor overwrites color settings of your UV-editor such as background color and edge color. I have not yet tried it on other computers here but those should be the only settings that…
I have multisub material. With macrorecorder enabled I can see how max creates texMapList and texMapIDList when I open EditUVWs window: $.modifiers[#Unwrap_UVW].texMapList.count = 17 $.modifiers[#Unwrap_UVW].texMapIDList.count = 17 $.modifiers[#Unwrap_UVW].texMapList[1] = Checker () $.modifiers[#Unwrap_UVW].texMapIDList[1]…
Greetings amazing creatures! I have run into a little problem of when it comes to biding a script to a Key in 3Ds max, and I would love to get some information on what I might have done wrong. So generally speaking I want to my script to run when I press a key. So in order for me to get the script to even appear in the…
Maybe try this script I picked up here a while ago? FunkyBunny3d (Chris Whitaker) posted it. I have the last option set as a Quad entry, but I don't see why it shouldn't work for hotkeys. --Original by Chris Whitaker - http://www.funkybunnies3d.com--equivalent to align Vertical(squash horizontally using selection…
Used the Macro recorder to automate switching up all the uv chanels when you're using the rtt seam fix method described here: http://www.gamasutra.com/features/20061019/kojesta_01.shtml Run the script after you select the faces that have the offending seam in them...after you run the script adjust your uvs, then set up…
So I didn't get the same error you have above. MaxScript usually tells you the line that it errored on, that's a good place to start. The error I see is that you are trying to select an array of Point3 values (resultsuvs). The select commands only work on bitArrays. There are several workflow improvements you can make to…
Unbelieveble but it doesn't work with my 3d max (ver. 9) :) I did exactly as you said. When I'm want to customize this script, I click right on it and I change some options (disable everytihng for example), and I have sthg like this: disableSceneRedraw();modPanel.addModToSelection (Unwrap_UVW ())…
I had this same problem...put an edit mesh in the stack....I know it seems(ha punny) silly but once you put the eidt mesh modifier in the stack it should work no problem. Here is a script I use with that tut..it automates the setup.. Just run the macro and it will set up all the chanels and the edit mesh...you just have to…