Hi guys, I'm working on recreating this sofa (light blue color) in Maya: http://www.anthropologie.com/anthro/pdp/detail.jsp?&pageName=Lyre+Chesterfield+Sofa&catId=HOME-FURNITURE&id=32453748#/ I am completely stuck on how to successfully create the fabric creases - the diamond-shaped ones running along the back of the sofa,…
Hello! I'm having trouble modelling a chesterfield-type sofa. I can't figure out the best way to create a high poly model that has the intricate chesterfield type pattern in it's geometry. I've seen that in 3ds max, some people use splines to deform a pattern into a sofa shape. I can't figure out how to do that either. If…
VIZStuff Sofas Vol. 1 includes a pack of high-quality Sofas for ArchViz and VR projects. All meshes are optimized and efficiently done for the best performance. Each model has instance material and there are options to change color, normal maps intensity, and roughness. Also, there is an option to activate Fuzzy Shading on…
Did a leather sofa today. How can I make this little piece more interesting etc? The specular map is very wip so it looks a little bit weird at the moment. C&C much welcome!
The sofa is a test for VR games. 30000 polygon and 4k texture for this modeling. All texture did by substance painter.Render in Marmoset. Also you can check the https://www.artstation.com/artwork/Dl4Ke that is a UE4 version . Let me know what you think! Thanks
Hello folks, This is my first post in this section i made this chesterfield sofa a while ago for my folio and now i finished it. i did all the work in max & photoshop :poly122: hope you guys like it c&c welcome :poly142: BeatyShot's: Textures: WIP presentation:
Hi All I`m just trying out zbrush 4 and i am wanting to build a sofa similar to the one picture below. Just wondering what would be the best way to create the depressions where the buttons are. Was thinking of modelling the depressions in maya and then importing the model into zbrush and doing the creases by hand. But…
Hi, I am struggling to model the back part of the sofa that is padded, I dont know how to do it. I found a spot to model and then array but result doesnt look so satisfying this is the real photo.