Hello folks,
This is my first post in this section i made this chesterfield sofa a while ago for my folio and now i finished it.
i did all the work in max & photoshop :poly122:
hope you guys like it
c&c welcome :poly142:
BeatyShot's:
Textures:
WIP presentation:
Replies
my only problem is with the cushions, they look sqaushed down in an unnatural way. i think that seams are usually where there is most tension as there is usually a plastic cord running around the corners. those seem like they have been moved around in zbrush and that plastic cord has been removed.
in these examples, the square shape is maintained and the only deformations are the smallish wrinkles that dont seem to carry thru the seam but instead are caused by the leather trying to conform to that plastic cord inside.
hope that helps, it looks great really, im being super picky. keep it up bro.
thank you for your reply, yes the cushions are not my best try but this is my first sculpting experience in this field. In the acquisition i have a few problems with the zBrush -> 3DsMax Workflow. I still learned a lot in this fild. Here are a WIP from my sculpting in Zbrush.
@Hoopla! thank you for the reference pics, next time i work more with references this is still better.
@TeriyakiStyle yes absolutely right the spec is more colder but i change it today with a new warmish color also the darkening diffuse.
@BlvdNights jokingly :poly121:
I'm not really sure what you are mean exactly but i think i show you this picture as a example
on the top is the main "highpoly" mesh below this is the same mesh with a Turbosmooth modifier applied. I'm imported this in Zbrush and start with the sculpting.
you would never even see that silhouette breakup even in a 1st person shooter on a 50 inch tv. I liked the 1st render a lot better, the new one looks really blurry, while the 1st really sold the leather cracks on the seat cusions.
nice work overall man, really like your highpoly.