Sorry for the subsequent posts, still fairly new to UE4 and am running into an issue with my landsacpe. before everything was fine but now I notice whenever I rebuild the landscape shifts as such: However once I select the landscape sculpting tool and just click on the landscape it all goes back to normal, like so:…
Keep in mind as well that UDK scale is what you make of it. Landscapes, like any object, can be resized once created. You can base the resolution of the landscape off of the height map you're using to import, then resize the landscape itself as you see fit. While creating a landscape with a higher vert count will give you…
Hi I'm working on the landscape for my UDK project. And I need to make a cave and some other holes through the Landscape. I've tried removing a section, but that takes out a really huge chunk of it. Is there any way I could cut out the small individual faces from the landscape? I've attached a screenshot link below:…
Hi, for some reason my grass is lighter than the landscape colors in Unreal 5. Do you have any idea what could cause this to happen? Any and all feedback is welcome! I used RVTs so that grass and other assets get the same color as the ground / landscape. When going into the Unlit mode, the grass gets the exact same color…
Hi PC, im having a really simple yet frustrating issue. Im trying to create a landscape. I want the landscape to be based on a heightmap that i have created in Mudbox, everything is fine until now. I can't seem to create the lanscape actor. My heightmap is a .RAW16 so it should work. I have tried to convert a terrain…
How big is this landscape? What is the size in vertices you entered when you made it? 18 mil verts is like 4096x4096? Because that is way way too big. There is a setting for landscape lighting quality, but unless you changed that it probably already is on lowest quality. In properties, Landscape Lighting or something it is…
Hey there, I've been having some trouble painting over textures on my landscape. Every time I try to add this lava texture to the lanscape, it deletes the uv in that area. I don't get it, I've tried reimporting the texture, renaming it, etc.
The landscape I imported into UE4 is using weight blends, and has 16 tiles. The material I am currently using has selections for 15 layers of materials, and is currently working in a one tile landscape just fine. When I put this material onto the 16 tile landscape however, only one material is showing up. I am using World…
Hey everyone, the other day I had a really interesting and informative conversation with someone on the UE4 Devs facebook page about landscapes and I learned alot of things that I was pretty fuzzy about before that point, so I thought I'd share the conversation with you all to help spread some of this seemingly rare…
In this brief tutorial, I'll show you how to start setting up Landscape for use as terrain for environments. Before I start, though, I'd like to point out that there is a ton of useful info on the UDK help pages. Here are some relevant links: http://udn.epicgames.com/Three/Landscape.html…