Hi PC, im having a really simple yet frustrating issue. Im trying to create a landscape.
I want the landscape to be based on a heightmap that i have created in Mudbox, everything is fine until now. I can't seem to create the lanscape actor.
My heightmap is a .RAW16 so it should work. I have tried to convert a terrain actor, but i cant get that to work at all. Its just complaining about the NumPatches beeing the wrong settings.
I dont have any terrain layers, is that whats wrong?
Replies
use one of the dimension in the table here:
http://udn.epicgames.com/Three/LandscapeCreating.html
So you probably want to resize it to a 2017x2017.
EDIT: Ok im trying to rebake the heightmap as .raw instead of that .raw16 format.
edit: just saw your update .r16 (raw16) is the right format, just make sure to actually bake out the map at 2017, and not just change the values in the udk landscape window to 2017
I can't remember what the restrictions are on the World machine trial, but in there you can resize a heightmap very fast.
[ame="http://www.youtube.com/watch?v=EtR-4vA6wAg"]How to import a terrain to UDK - YouTube[/ame]
(if you do this, just make sure to set the input to "full range" instead of "natural elevation" and the output to r16 (column on the right side).