I would have to look at the animation and see how it was animated to say yes or no. It is possible, I've done it, but its a testy system to work with from scratch and doesn't get any easier when you put it in place later. I would do it in chunks in different .max files and assemble the final chunks of baked out, key per…
I wanted to ask if there is a way one can grab a viewport render of my model with the safe frame only in Maya.I know of the print Screen and paste in Photoshop workflow but that seems to grab the whole screen,including the UI of the Maya app.Is there a way to grab only the viewport and paste to photoshop?Unless I use the…
good start Mezz, I might, just focus on one of these two movements for the time being, either the grab-lift-swing or the walk up. Around 0:03 when he shifts weight before garbing the sword is over exaggerated and and gets way off his cog. While it looks like he's lifting something heavy, the sword doesn't react like it has…
Every time i grab doc my alpha seems to be coming out as solid colors, im not really sure if i'm doing something wrong. What i want to happen is it grabbing the noise info as well as the cracks i have in there as well thanks
All my other sculpting tools are mirroring correctly on LocalZ however the grab tool seems to behave differently. For example when I'm working on the legs if I sculpt the outside of the right leg, the grab tool will sculpt the inside of the left leg instead of the outside. The other tools work fine and sculpt both outsides…
I need to do some terrain macro work with precise projection fitting to a game scene which is not exportable back into regular 3d formats from our game editor. Just no such option. I know people have been using Ninja Ripper for such things for ages but it makes a total mess for me that takes hours to clean, especially…
The script that grab the active viewport and include an alpha channel was requested in cgtalk forum. So, this is my attempt. Note that the script is not very fast. Test it and if you like it - use it. :) Download from scriptspot
Hi, I've been having an issue with Marvelous where I cannot select garments in the 3D view. Selection seems really random and it's making it very hard to use the grab functionality. I'm using a custom avatar. Does anyone know what the problem here is?
Ok so I'm getting hooked with these realtime shaders in max, but I want to change the plain background in photoshop. My question is how do you guys make an alpha for selection purposes with max's grab viewport. Thanks. I think in maya when you use hardware render it will automatically make an alpha for you and that's what…
I have a tileable sculpt and i want to grab a height map from it. I tried blender to render depth and export as png but it created lots of stepping. Is there any other way to have this image. I will use it as a tileable texture in Painter.