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making an alpha with max grab viewport (for selection purposes)

polycounter lvl 10
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boyluya polycounter lvl 10
Ok so I'm getting hooked with these realtime shaders in max, but I want to change the plain background in photoshop. My question is how do you guys make an alpha for selection purposes with max's grab viewport. Thanks.

I think in maya when you use hardware render it will automatically make an alpha for you and that's what I'm looking for within max. :poly121:

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