Ok so I'm getting hooked with these realtime shaders in max, but I want to change the plain background in photoshop. My question is how do you guys make an alpha for selection purposes with max's grab viewport. Thanks.
I think in maya when you use hardware render it will automatically make an alpha for you and that's what I'm looking for within max. :poly121:
Replies
The easiest way to do this is to use a white fresenel color and turn the strength way up and the power way down.
So get your camera setup how you like it. Take a screen grab with your final shader, then apply the white fresnel shader for the alpha. Grab that, and your all set.
Where this is better than the white on black alpha is you preserve cast shadows and viewport AO
This was done on green and keyed (all be it very quickly, you could defringe it for a better result)
there is a tutorial on keying in PS here