https://www.artstation.com/gruno_kromer Hello everyone, this is just a traffic cone :D Time for some casual 3d racing - Всем привет, а это просто дорожный конус :D Пора устроить казуальные 3д гонки
Been a wile since I posted on the website, I usually hang out in the Discord channel nowdays It was originally intended as Sub D modelling practice but decided to bake it down to a lowpoly too https://www.artstation.com/artwork/EveoBN Sub D model of the flashlight
Different applications use different techniques to calculate the padding. If it looks a little different in the empty space this is unlikely to cause any problems. Generally, Eric's advice makes sense but the padding distance applies more to when the textures are viewed from a distance at lower mipmips. At mip 0 this…
Hi guys, what should I do in this scenario for UV mapping? Say the model is being made for production, not games. Should I UV unwrap the high poly and texture it directly? I ask because in this case the shape of the low poly drastically differs from the high poly. And more in general I'd also like to know how UV unwrapping…