UnrealEngine - Blender OK! further known as UEBok! an Blender 2.8 Addon. Idea: Speed up interaction between Blender and UnrealEngine and to Blender and … https://youtu.be/kPihB9LmXsg UEBok! functions: Collection OPS: * Create collection for selected objects * Create ROOT object for collection(ROOT object is pivot point…
Hello! Here’s another update on my new project 🙂 I’m still working on graybox shapes, scale, and composition. At this stage, I’m introducing placeholder assets to strengthen the storytelling while keeping the scene clear, readable, and free from texture or material noise. One of the ways I generate ideas for this project…
Hi :smile: I need to bake a Normal Map, but the model is a wood material, so I can't use smoothing groups, because i don't want to split the UV. But i'm getting some bad results baking the Normal Map. Object Space Normal Map looks better than the Tangent Space Normal Map, so I have two questions: -It is possible to…
Wanted to drop a quick pipeline piece we did solving a data-bloat problem. We needed a reusable, highly deformed eye rig setup for a stylized project, but relying on geometry caching to bake out the lattice deformations was killing our data foot print. We’ve shared a quick, high-level teaser of the rig over on LinkedIn if…
🔥Only $15🔥Creating a Street Environment in Unreal Engine 5 Learn on👉https://www.wingfox.com/c/9092_2670_29166 What You Will Learn In This Course? 1. Learn the environment modeling in Blender. 2. Learn how to create the texture&materials using Substance Painter. 3. Learn to set up and light the environment in UE5. 4. Learn…
-Experience in Unreal Engine Shaders, and Optional PBR required- Hello, I am back again in the hiring section, looking for someone who can help me understand the carpet effect from the Realistic Rendering Demo/Preview from the Unreal Engine Marketplace. It is a very neat mesh and texture that I have some knowledge of how…
#wipwednesday Starting a new Environment showing a modular kit of a building texturing with trimsheets working with 3dsmax substancepainter unrealengine
Did a redesign of Erebor from The Hobbit, using UnrealEgine. Used the Infinty Blade assets and designed the Arkenstone with Mudbox. Did the textures with SubstancePainter. Feedback is welcome. (Do you spot the Arkenstone?)
Hey guys! Now that the ravine is done, it's time to move on to my next project. If you haven't seen my last environment and the progress behind it, you can check it here. I started out by gathering some reference and started sketching some concepts. Nothing too crazy, just to get an idea/feel of the environment for myself…