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Normal Maps in UnrealEngine 4

andropof
polycounter lvl 3
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andropof polycounter lvl 3
Hi :smile: 
I need to bake a Normal Map, but the model is a wood material, so I can't use smoothing groups, because i don't want to split the UV. But i'm getting some bad results baking the Normal Map. Object Space Normal Map looks better than the Tangent Space Normal Map, so I have two questions:
-It is possible to use Object Space Normal Map in UnrealEngine 4? And how?
-There is a way to use smoothing groups without splitting the UV?


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