Hi
I need to bake a Normal Map, but the model is a wood material, so I can't use smoothing groups, because i don't want to split the UV. But i'm getting some bad results baking the Normal Map. Object Space Normal Map looks better than the Tangent Space Normal Map, so I have two questions:
-It is possible to use Object Space Normal Map in UnrealEngine 4? And how?
-There is a way to use smoothing groups without splitting the UV?
Replies
http://imgur.com/P2xvQ0o
http://imgur.com/9CgxQ8z
Both images are showing the same issue, the OS is just less visible. If you have a smoothing group/hard edge you must have a UV split. If you cannot have a UV split for whatever reason then you need to keep it as one smoothing group/soft edges and give it a bevel/control loops
Read this thread for more info into why this is so.
What is a "synced workflow" and how I can do it? I have searched on the internet but without answer...
Let Wes explain it to you:
https://vimeo.com/74459307
https://www.youtube.com/watch?v=m-6Yu-nTbUU
https://www.youtube.com/watch?v=ciXTyOOnBZQ