UnrealEngine - Blender OK! further known as UEBok! an Blender 2.8 Addon.
Idea: Speed up interaction between Blender and UnrealEngine and to Blender and …
UEBok! functions:
Collection OPS:
Clipboard OPS(it is like copy paste between programs):
Export OPS:
OS:
Installation:
How-to:
for Clipboard OPS - Unreal Engine project folder must be selected in addon preferences
Gumroad:
Many thanks!
Replies
Please describe an issue more detailed, with an image maybe. I think you mean pivot space and world space for model(s). So in case of UEBok addon it is using dummy as pivotPoint for collection of objects, so i think if move it at 0,0,0 (world's center) in this case models will be exported keeping theirs positions. theoretically should work.
PS: I think I understood your question. Yep with UEBok add-on you can export your props to UE, with proper pivots, place them roughly in editor and copy/paste into blender again, then assembly scene or level then select all and copy/paste to unreal editor. Because copy/paste could be used for different purposes and situations.