These strange squares appear on the mech that follows the wire frame in substance painter, everything looks fine in blender. I have removed my bones from the model, remade the uvs, deleted and made new materials and adjusted the normal multiple times, I'm not sure what the issue is when bringing this into substance…
Sure! It would probably help to learn about Inheritance: https://helpx.adobe.com/substance-3d-designer/substance-compositing-graphs/inheritance-in-substance-compositing-graphs.html#troubleshooting
I'm working on the retopology of a high-poly model I made. I'm not very experienced with retopology and baking normals. When I extract the normal map in Substance Painter, I see these triangular artifacts(like cuts) as if it were a mesh problem. When I bake normals in Substance, it generally looks pretty good, but if I…
Hi all, I would like to purchase someone's personal perpetual license for Substance Designer (Pre-Adobe). Please let me know if you're interested. Thanks.
Hello, where is better to create stitches for clothes, in zbrush using alphas or substance painter. If it can be done in substance painter using alphas then it's better to do it in substance painter m what do u suggest ?
Hi all, I´m having issues importing normal maps on to blender from substance painte. This has never happend to me (When i plug the normal map onto the texture node all gets this hard edge look, idk why this happend plss help). I also export the model with shade smooth to substance so it´s well done, because if not it will…