Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
Hello peeps, I'm trying to understand how to mimic the striation detail in the curling wood. I understand the sculpting to get the larger shapes but with the small intricate striations running through one another I'm wondering if it was hand sculpted or is it possibly using an alpha or an alpha in the surface noise. If it…
Hey all, Im toiling away at my Final Year project, for which i have chosen to create a scene inspired by the Dreaming City. Something thats been giving me grief is trying to replicate this material in Designer: Its mainly the streaks that im trying to replicate. Thus far i've replicated something that looks like this: I…
The subjects to replicate are: - 6 simple freezer-cabinets - 1 slightly more complicated one - 12 very simplistic accessories to those cabinets (metal plates and frames, trivial stuff) What you'll get: - picture references - CAD files of the subjects (*.stp, *.fbx, etc - whichever one works best for you) What we need: -…
Hello everyone I am trying to replicate a specific look from a game called mirror's edge (DLC). I make a scene in unity using simple shapes like blocks. it looks very simple but at the same time elegant and beautiful. here is a tutorial that put me on to a really good start:…
Head is nearly done, but I'm not quite happy with the likeness. I'd like a second opinion and work for what one thinks is helpful in improving likeness/recognizability from all angles. No animation work or even color work is required, just likeness replication enhancement for at-scale 3-d printing. It is a .stl file made…
Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk. The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex…
Hey guys I'm trying to replicate the emissive qualities of a light box sign, however, my attempts thus far haven't proven to be that successful. Here are some reference images to showcase what I'm attempting to replicate. Here is what I've tried thus far. 1. Emissive map. The glow seemed to oversaturate the base diffuse…
Last WIP Hey everyone! It feels great to join another Valve x Polycount contest, so far I see a good number of great designs! For my first entry I'll work on the AWP which it's one of my favorite guns in the game, it also matches what I need for what I want to do. It's going to be inspired from the world of one of my…
This is really cool, love seeing shader efforts to replicate non-traditional surfaces like this! I wonder if you could leverage a clear coat layer to handle the shiny clear plastic cover?