So apparently Megascans is fully compatible with Redshift GPU renderer. Is anyone aware of any good tutorial on using Megscans in Houdini (with Redshift)? Also, where is the link to down load the Bridge application? Couldn't find it anywhere on the Quixel site.
Recently I've watched tutorial about redshift for c4d and houdini , and I keep seeing some node I couldn't find in redshift for maya like RS ramp、RS Abs 、RS color compositive.....and more , I just couldn't find those node in maya , why is that?need help please~
Are you making sure that redshift is reading your roughness and metal maps as linear (redshift calls it RAW apparently), and not sRGB? https://support.allegorithmic.com/documentation/spdoc/redshift-for-maya-145653882.html This link has some info for exporting to redshift that might be worth looking at. Also note that (in…
for everything animated on tv redshift is taking over... also the latest blizzard cinematics are all rendered in redshift... and red is very similar to vray... if you know redshift its easy to jump to vray... but i have to agree if tits for archviz i would go with vray/corona...