I'm continuing to push the likeness closer and closer to the reference. Thankfully, Lukas Kutschera was able to give me some amazing feedback that really helped push things forward.
An anatomy study I've been working on, really trying to push the detail and realism I could squeeze out of it. Additional renders: https://www.artstation.com/artwork/aoz3oz
Push Pro is a modifier for 3ds Max that pushes vertices outwards or inwards while preventing self-intersections from occurring unlike the standard Push which produces a lot of self-intersections. Surface details are also preserved very well. https://www.youtube.com/watch?v=OfE-SVHkg3A Get it from…
my advice would be 1 - smooth, push, move, smooth push, move, smooth... push... move... 2 - bring the mesh to max/maya and move those verts of the base mesh, fix in zbrush after importing it.